![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://hexbear.net/pictrs/image/9c89e07f-7479-47d9-8ede-b183f9ae9137.jpeg)
Wait - what’s the game called? It’s not in the title or the description
Wait - what’s the game called? It’s not in the title or the description
I wanted to play pyre the other day but they never ported it to the switch :'(
I was hooked for a week or so, but I still play with friends from time to time. Very fun game, it’s essy to get overwhelmed by everything that’s happening all at once.
Piss and Poo, at it again (sorry)
All of them?
I exclusively drink sparkling water
ok so I’m out of the bath.
#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
pub meshes : ResMut<'w, Assets<Mesh>>,
pub materials : ResMut<'w, Assets<StandardMaterial>>,
pub images : ResMut<'w, Assets<Image>>,
pub atlases : ResMut<'w, Assets<TextureAtlas>>,
pub sr : ResMut<'w, Sprite3dRes>,
#[system_param(ignore)]
marker: PhantomData<&'s usize>,
}
It seems like Sprite3dParams is already accessing Assets<TextureAtlas>
which is why you get the the error.
So you need to either remove texture_atlases
or sprite_params
. in your system.
have you looked at this example? I won’t be much help sorry :(
You should probably ask over here as well: https://github.com/FraserLee/bevy_sprite3d/issues I havent used this library before but I might take a look once Im out of the bath
What is object permanence?
I like «1420»
Thank you