TyMan210 [he/him, comrade/them]

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Joined 2 years ago
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Cake day: March 7th, 2022

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  • I think a big factor as well, on the meta side of things, is that the majority of the Legion’s planned content was cut in order to get the game out on schedule. Most people don’t even notice because people don’t usually side with them (nor have I, even though I’ve lost count of my number of play-throughs), but their whole side of the map is almost empty, and even the Brotherhood has more faction quests and everything. I think if that hadn’t happened, we would have seen a much more fleshed-out and interesting faction, and questions like this would be explained.


  • I personally loved it, although it’s been since 2016 when I played it last. I put 95 hours into it and was disappointed that there wasn’t more. I’ve tried a handful of times to go back to it over the years, and still enjoyed it every time, but something always ends up coming up where I can’t put the time into it.

    It’s also one of the few games of its type (out of the ones I’ve played anyway) that has romance subplots but doesn’t have a hardcoded sex scene at any point, which I always appreciated. I assume that depends on the particular character you’re romancing, but with my playthrough it never happened.







  • Is anyone aware of a good alternative to the boy scouts, particularly that’s available in the US south outside of a major city? I don’t know how much they’ve actually gotten better over the past decade, but I still don’t like the whole paramilitary thing. I went for a few years growing up, and I think a lot of the stuff I learned there was useful, but I don’t know if I want to send my son into it in a few years when he’s old enough. I could teach him that stuff myself, but I think the social setting would be good, provided it’s in the right context









  • I haven’t really been able to fully figure the loyalty system either. I know standard of living is a main component of it, but I haven’t found a good way to reliable keep loyalists around. This is what it says on the wiki, but it doesn’t really help with figuring out what to do:

    Radicals and loyalists, just like with interest group membership, are not whole pops but rather individuals within pops. Loyalists can be considered happy or content, while Radicals are unhappy.
    
    
    There is a large variety of ways that pops can become radicals or loyalists, here's a few of the more common reasons listed below: 
    
       Pops that experience an increase in SoL will become more loyal.
    
       Pops from political movements that have their demands fulfilled become more loyal.
    
       Pops that experience a decrease in SoL will become more radical.
    
       Pops from political movements whose demands are ignored may radicalize over time.
    
       Pops whose SoL is below the minimum they expect to have will radicalize over time, particularly if it's so low that they're actually starving.
    
       Pops that are discriminated against (ethnicity/religion) radicalize over time (but only if they are literate!)
    
    ...
    
    Pops will remain radical or loyalist until they either die or have a status change as a result of becoming more radical/loyal (for example, a loyalist pop might stop being loyalist if their material standard of living suddenly takes a nosedive), but they do, in fact, die.
    As generations die off and are replaced by new ones, less and less people will remember all the great things done for the country 30 years ago and will start wondering instead what has been done for them lately. 
    

  • I haven’t played a lot of Millennium Dawn, but Kaiserreich is probably at least three quarters of my HOI4 playtime. Keeping in mind that it’s all alt-history, and as such doesn’t have a lot of overlap with events in the real world, I enjoy playing the leftist nations in the mod. China is one of the more developed areas of the mod, but with an entirely different setup vs. IRL China. There’s a ton more content than vanilla HOI4, with almost every country having a unique focus tree, and there are events as far out as the 1950s for most major nations, as far as I’m aware.

    I’ve also had fun with the USSR successor states in TNO, but I haven’t played much else in the mod. It was fun to rebuild the USSR from the remnants of the red army led by Zhukov.

    There’s Red World Fan Fork, which is an alt-history mod where the USSR wins the cold war, but I haven’t had a chance to play it yet. And it’s not really communist specifically, but I’ve been messing around with North America Divided, which has communist paths for most nations (located entirely within North America, as the name implies lol).