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Cake day: June 11th, 2023

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  • I vaguely remember playing that game and not enjoying it.

    Something about a dead guy possessing his squad mates? And demons and stuff?

    I seem to recall really struggling and ultimately relying on a single character and funneling all enemies into a single choke point where I could take them on one by one.

    This was a long time ago and really is hazy at best on my mind. I’d be morbidly curious to give it another shot today just to see what was up.











  • Check out Lost Mine of Phandelver: https://www.dndbeyond.com/sources/lmop

    It’s a one-shot campaign, pretty much ready to go, to the point that I think it’s even got pre-rolled characters included.

    Very little set-up required beyond the DM familiarising themself with the campaign itself, and the players reviewing their chosen character and brushing up on the core rules of the game so that they know how to actually play.

    Beyond that, pretty much everything else is already taken care of, so far as I know (I’ve never played it, but I know it’s a firm favourite for beginners for these very reasons).

    And as for DM experience, someone who is willing to put in the work kinda just has to bite the bullet and go for it. It’s a skill like anything else, and you only get better through practice. Start with pre-written campaigns to help keep the amount of prep required and wildly unexpected events that require lots of improv on the DM’s part to a minimum. Branch out from there into more homebrew stuff when you’re feeling ready.

    Above all though, just give it a shot and see what happens. There will always be reasons not to play, but if you’ve got a group who are willing to give it a go then you’ve already overcome the biggest hurdle by far.


  • Being DM is a big responsibility, and being able to do it well is a real talent, but it’s one of those things that you can absolutely improve on with practice.

    Players have to take some responsibility too, by getting a grip on the core rules and mechanics, dedicating time to fleshing out their characters, and committing to the role itself. They can’t rely on the DM for absolutely everything.

    There are some one-shot campaigns out there which I hear are designed for beginners which would be a good place to start. In fact I’m pretty sure if you make a DnD Beyond account, you get the basic rules and a beginner campaign for free, so that would be a good resource for you.

    Also, if you haven’t seen it, go check out Critical Role, starting with campaign 1. Matt Mercer is an outstanding DM and will give you a great demonstration of how to run a campaign.


  • I’m actually the opposite.

    Wanted to play DnD for years but never really had the opportunity as I didn’t have enough friends who also wanted to play so we could get a campaign going.

    We’ve got a group together last year and now manage to play about once per month.

    I think I’d have still been interested in BG3 even if I didn’t have a DnD group, but I’m definitely more interested in BG3 now than I would have been because of my DnD group.


  • I have a very, very limited understanding of the subject, so take this with a lethal dose of salt, but I’m under the impression that the US healthcare system is an absolute minefield, and not everyone has equal access to it, even via insurance, in the ways you might otherwise typically expect.


  • Yeah that’s fair. For the most part we’re sticking to 5e, and the consensus is always to check the rules first when we’re unsure about something and to try and implement it as intended, so we’re not losing any of what I’d consider to be core rules, like the way movement, actions and bonus actions work during combat, or spell slots and class-specific rules etc.

    It’s more of our approach to more niche elements, such as the food and water needs relevant to each creature’s size as specified in the DM’s Handbook - no one has the inclination to track our food supply and consumption to the pound per character, so we instead stock up on provisions to last X number of days, and track our usage by the day. It’s just a bit quicker and easier to manage that way, and we can still implement the same effects in the event we run out of food.


  • This. Our entire campaign is home-brewed using the 5e ruleset, but the application of those rules is selective when it needs to be.

    For the most part, we’re following them, but if there’s a rule that results in a level of attention to detail that we simply don’t care to implement, or would have less fun trying to religiously adhere too, we just scrap it in favour of something a bit more light-touch and call it a house rule.

    Rules provide a great framework to base your game on, but the ultimate aim is to create an enjoyable experience and have fun, so bend them and break them when and where you need to for the benefit of all involved.


  • You’ve got a few options here, as I should think that ultimately the solution will be found by the not-sphynx’s behaviours and mannerisms (though the questions themselves do help bring those behaviours out).

    You could go for something everyone knows, like “What’s lighter: a tonne of bricks or a tonne of feathers?” When the players get it right by saying they both weigh a tonne, have the not-sphynx insist on the obvious wrong answer instead (the feathers, as a single feather is lighter than a single brick). Then when the players explain why that’s wrong and their answer is right, the not-sphynx pretends he knew that and was just testing them. Stuff like that.

    If the campaign isn’t super serious in tone, you could work-in famous pop-culture examples. Ask the questions for crossing the bridge from Monty Python “What’s your name/quest/favourite colour?” With the not-sphynx not getting that the difficulty came from Tim alternating to a super hard third question for every other person he asked. You can even use the question about the African Swallow, with the not-sphynx not knowing if it should be laden or unladen, and just handwaving that one away when the players ask.

    Ask the “What have I got in my pocket” question from the Hobbit. The players might try and answer “The One Ring” or something clever. When they exhaust their ideas and give up, the not-sphynx gets embarrassed and plays it down, admitting he forgot he doesn’t have any pockets…

    Cool idea overall though - I think your group will have a lot of fun.