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Cake day: June 11th, 2023

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  • the DLC are pricey, but they’re also proper, old school expansions adding lots of content that actually enhances the game.

    it’s perfectly playable without the DLC, and there’s a LOT of DLC-sized mods on the workshop!

    kind of a fundamental problem with modern DLC: they generally don’t get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).

    if you keep up with the releases it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!

    exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month… honestly kinda worth it, if you know you’re just gonna play for a while and then move on…still wish stuff would just get cheaper at some point again…





  • Furthermore, worn items can’t be broken in DND. Ever. As in that sword wouldn’t have shattered.

    …that’s not true tho?

    a mundane sword, indeed all mundane objects, can be broken!

    there’s a section with a table (DMG chapter 8; objects) with AC, HP, and so forth for objects of various sizes and materials.

    it’s also on the starterpack DM screens!

    the sword in question would have 3d6 HP and AC 19.

    the relevant rules section, directly above said tables, isn’t very helpful in general, but it clearly says that all objects can, in principle, be destroyed:

    […] given enough time and the right tools, characters can destroy any destructible object. Use common sense when determining a character’s success at damaging an object.

    DnD isn’t really made for complex equipment maintenance, so it’s perfectly reasonable to completely ignore these rules in normal play…which is why it’s one of those things everyone always forgets about…

    what, afaik, actually can’t be broken are magic items. at least I’m pretty sure according to the rules they’re not meant to ever be broken…

    edit: it’s artifacts that usually can’t be destroyed; magic items are just described as “at least as durable as a regular item of it’s kind”, but resistant to ALL damage…

    as for the heat metal with adamantine skin interaction…dunno, I’d say it depends on whether the adamantine is right on the surface of the skin or not: magic in DnD is pretty well established to not work inside of a creatures body, with very few, explicitly stated, exceptions (because it would allow all sorts of dumb loopholes, like control water, a cantrip, being able to freeze blood inside a living being…that would obviously be broken, so magic stops at the skin, usually)


  • simple explanation: people get used to their monitors’ frame rate.

    if all you’ve been using is a 60Hz display, you won’t notice a difference down to 30-40 fps as much as you would when you’ve been using a 144Hz display.

    our brains notice differences much more easily than absolutes, so a larger difference in refresh rate produces a more negative experience.

    think about it like this:

    The refresh rate influences your cursor movements.

    so if a game runs slower than you’re used to, you’ll miss more of your clicks, and you’ll need to compensate by slowing down your movements until you get used to the new refresh rate.

    this effect becomes very obvious at very low fps (>20fps). it’s when people start doing super slow movements.

    same thing happens when you go from 144Hz down to, say, 40Hz.

    that’s an immediately noticeable difference!