I’ve been daydreaming about creating libre mods for proprietary video games that I’ve played as a kid and I would like to hear opinions on whether or not that is something worth pursuing. On one hand, a libre mod might distract from future libre game alternatives. On the other hand, it provides resources to potential libre alternatives and makes people more aware of libre culture. I would love to hear what people here have to say about this.
Anything that increases software freedom is a plus, i think. The best thing to do in the face of proprietary games is to liberate the content with a free engine, like OpenTTD, OpenRCT2 and OpenLoco (these two share a lot of people), OpenMW, Quake, Doom, Build Engine. This also allows for the creation of custom assets like OpenTTD’s Open(GF|SF|MS)X. Some whispers in the OpenRCT community hint that there is at least some interest in free assets for that too.
The thing I’ve never understood is people making mods for proprietary games and acting like it’s as big a deal as making the game and saying “this is my mod, no you can’t modify it.” Share your work! The community will be better for it. If you can break out a little bit of freedom in an otherwise closed source game, you’re doing good.