I was thinking more about the large scale mods for games like Super Mario 64 but your point still stands. Even in my ideal scenario, it’s unlikely that modders would transfer over unless the company that made the game clamped down on all modding activity; at that point, I wouldn’t even be able to make libre mods.
I think I’m just going to make libre mods for games regardless of license; as long as the assets are libre and portable, I think that people will be able to benefit from them. However, I do see that doing so isn’t a very effective way of getting people familiar with libre culture overall.