As a Dojo Frame, Banshee can be obtained extremely early in the game, although she has an unfortunate reputation as being very squishy and difficult to play. Contrary to her reputation, with a very small investment, she is one of the most in-control and chill CC/debuff frames.

Executive summary for people who don’t want to watch the video and don’t need a build demonstration: per my other post on survivability strats (https://beehaw.org/post/586396), we’ll be using a Condemn build, replacing Sound Quake, and a Resonating Quake Fractured Blast HCAB (FBHCAB) build, replacing Sonic Boom.

FBHCAB build: https://overframe.gg/build/483482/banshee/tanky-lich-killer-banshee/ Swap Sonic Fracture for Resonating Quake, put FB or Lycath over Sonic Boom.

Condemnshee build: https://overframe.gg/build/483498/banshee-prime/no-brain-banshee-no-key-shield-gate/ For Duviri, swap Equilibrium for Streamline and fish for some energy economy decrees, to taste.

Let me know in the comments if you would like demos of other nodes.

  • sandriver@beehaw.orgOP
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    1 year ago

    Nice build! Pillage definitely has some nice properties for Banshee, and you’re right, Silence helps deal with its big weakness in lacking CC. I think Vaz is also good for giving you breathing room to set up your CC and refresh your shield gate.

    That said, I prefer Condemn as I usually go for longer runs, so I value eliminating as much stress and room for error as possible. The pacing of Condemn is very relaxed. Also nice to have a bit of CC for Demos and Acolytes, and I think fits the idea of Banshee supporting the team very well. On that, that’s why I like to run range so I can help cover teammates with Silence from further away.

    For Energize, as long as you’re not using Decaying Key strats, Steadfast is a really nice substitute.

    Rakta Dark Dagger, and single Daggers in general, are really nice on Banshee due to the synergy of Savage Silence and the Dagger forced finisher mechanic. That said, vs Infested, Banshee basically has free reign as Silence reduces them entirely to melee. As long as you stay mobile, she has a very easy time with them. Low range builds can also exploit Rapiers’ amazing finisher damage with the same Savage Silence technique.