• 4 Posts
  • 46 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • I don’t recommend Overframe for anything other than sharing builds to people you know. The builds are usually out of date or badly un-optimised, and the community meta rankings don’t have proper time-weighting and thus are also out of date, in addition to corresponding mostly to the official usage stats.

    If you want weapon builds, I think the youtuber Gamble is a much better resource. He’s not opinionated, he provides optimised builds, and he covers various levels of resources from newbie, midgame, and optimised.


  • Nice build! Pillage definitely has some nice properties for Banshee, and you’re right, Silence helps deal with its big weakness in lacking CC. I think Vaz is also good for giving you breathing room to set up your CC and refresh your shield gate.

    That said, I prefer Condemn as I usually go for longer runs, so I value eliminating as much stress and room for error as possible. The pacing of Condemn is very relaxed. Also nice to have a bit of CC for Demos and Acolytes, and I think fits the idea of Banshee supporting the team very well. On that, that’s why I like to run range so I can help cover teammates with Silence from further away.

    For Energize, as long as you’re not using Decaying Key strats, Steadfast is a really nice substitute.

    Rakta Dark Dagger, and single Daggers in general, are really nice on Banshee due to the synergy of Savage Silence and the Dagger forced finisher mechanic. That said, vs Infested, Banshee basically has free reign as Silence reduces them entirely to melee. As long as you stay mobile, she has a very easy time with them. Low range builds can also exploit Rapiers’ amazing finisher damage with the same Savage Silence technique.





  • He really needs some kind of gating mechanic, because I think it’s a bit rich to release a frame that can’t go too far past 5 waves of SP Circuit when that’s currently the big farming activity. Unbelievable they’d double down on Inaros as a design paradigm given how many issues the endurance crowd highlights with poor beetle boi.




  • Recommend a Silence tank too, like Nezha or Revenant. I actually farm them on Banshee, since they seem to be susceptible to Condemn, and she stops their invuln mechanics with Silence. She can also remove Bonewidow’s armour, but not Voidrig for some reason.

    Stropha has the nice property of being able to hit the back weakpoint through the front of the mechs. Grattler’s radial effect also seems to have this property, if you have your own mech.


  • Every weapon now has a unique “ammo per pickup” stat. Mutations just let you pick up the other type of ammo at a penalty. The ammo consolidation was partly to nerf the ammo economy of the worst offending radial weapons, since they still only get 1 ammo per pickup, but get significantly less pickups now.









  • I honestly just started using Magnetic on almost everything. I found I wasn’t needing to minmax mod compression, which is what Toxin does by saving you a mod slot. Meanwhile mag/corrosive/heat gives you universal coverage against basically all health types outside of boss fights (where you want Rad, usually, or Blast for Wolf farming). Once the build is done it’s done, no swapping for different factions at all.

    Magnetic also has a pretty desirable interaction with Galvanized damage-per-status mods, tacking on an extra element.

    Off the top of my head, the big exceptions I personally made were Hek, where I wanted Rad for more boss damage, and Chakkhurr, where I did actually want the extra mod slot for more crit chance.

    Melee is a different matter, and where I agree with either more Tox, or potentially pure innate Heat if you want to lock the weapon in as a Heat Inherit endpoint. Tenet Agendus will want Electric though so you’re not stuck with Corrosive.


  • Now that enemies aren’t ammo pinatas any more, and due to the reduced AoE radius, Zarr and Bramma (and Ogris) both have ammo starvation issues that you specifically have to build around. Envoy is the only radial weapon that really escaped unscathed, and you can also use Tombfinger since it has a battery. Tombfinger is fairly weak and spammy though, with a single shot charge mechanic like OG Ogris.


  • Tie between Stahlta with Shock Rifle skin and Quellor. They both have great charge sounds and discharge sounds and deal extreme damage, and the Stahlta has a fantastic cloud of particles on the radial effect.

    Fun fact, Quellor has the highest single hit damage in the game, and the Stahlta the same for radial damage. Also, Quellor has forced impact within 9m and infinite body punchthrough out to 18m. It’s Shotgun Nataruk.