For me it’s Diablo II. Granted I’ve played my fair share of D2 since launch, and also recently on a private server with a comrade from hexbear, but I still feel like years later the game didn’t grab me as much as D1 did.

Granted I don’t hate D2, but for a game that I keep coming back to, D1 takes the prize.

  • Yukiko [she/her]@hexbear.net
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    18 days ago

    Dragon Age: Origins was a fantastic game and one I play to this day. Dragon Age 2 was hot trash. Dragon Age Inquisition was also hot trash. Why BioWare couldn’t just leave the formula alone and improve upon it is beyond my comprehension.

    • ZeroHora@lemmy.ml
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      18 days ago

      At least they follow up with the story, Veilguard will change the game completely and kill your worldstate, meaning all your choices will be ignored, I just give up on Bioware after this.

      • UlyssesT [he/him]@hexbear.net
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        18 days ago

        Veilguard will change the game completely and kill your worldstate, meaning all your choices will be ignored

        Could you elaborate on this? I believe you, but I haven’t been following Veilguard’s development at all.

        • ZeroHora@lemmy.ml
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          18 days ago

          DAO, DA2, DAI are somewhat CRPG with action, and your choices carry over(mostly, they cheat quite a bit actually) to the next game.

          DAV will be an Action-RPG with a gameplay similar to the Guardian of the Galaxy game with companion doing shit and they will not carry over any choices, actually they will let you create the protagonist of DAI and let you choose 2 things that affect the antagonist of DAV. They will bring old characters like Morrigan and Varric but whatever happens with their questline in the previous game will be ignored OR they will make a headcanon, is not clear yet. For example, Morrigan has 2 personalities depending on whether she had a son or not, but the game will ignore that choice.

          What is most infuriating is that in DAI you have a lot of choices that they seem really important and groundbreaking but don’t directly affect DAI so almost everyone was expecting that these will have a purpose in DAV, but oh well too costly to do that, let’s just do the bare minimum.

      • Yukiko [she/her]@hexbear.net
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        17 days ago

        I didn’t mind it being smaller in scope either. I liked that. The main issue I had was with the gameplay. It was action oriented and really removed the strategy from the game aside from a few minor things. Spawning enemies out of nowhere and constantly using the same map over and over and over again. It was a half-baked game unfortunately.

        • novibe@lemmy.ml
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          17 days ago

          It was rushed af… it was completely developed in like 16-18 months. Given that, it’s pretty good.