When I decided to host the mega again a bit ago, I had no idea what to make it about (of course). So it fell between two topics: a post on the importance of sleep, or a post on just how much I love Fire Emblem: The Sacred Echoes. Well, I felt like the importance of sleep was well-known, and could always wait for the next time I host a mega. I wanted to make sure I hit the Sacred Echoes iron while it’s hot, because I’ve almost finished my play through at this point, and it might genuinely be one of the best games I have ever played.

Sacred Echoes feels so polished, considering it’s a fan-made romhack of Sacred Stones, with the goal of bringing the 3DS game, Shadows of Valentia (SoV), to the GBA. Everything about the game aesthetically is very well-done, from the portraits, to the battle sprites, and literally anything else that could be thought of about a game. This includes new character writing, which helps the game in areas where Shadows of Valentia was a little, well, off. That’s what I want to go over first, and although I’ve made a post before, I had only played a little bit of the game. Being at the end, I’ve noticed more things, and grown to appreciate this game even more than I already did.

Let’s start off with the relevant (and interesting) bits: Sacred Echoes actually does a really good job at representing a variety of backgrounds, while also being diverse in a way that doesn’t feel like it’s simply to have a token character. This game doesn’t suffer from the cracker curse, for example. Although most of the characters are white, there is more than one person of color (congratulations) . In terms of LGBTQ+ representation, it’s even better. There are many gay/lesbian characters, whose sexuality actually plays a role in the plot and how they interact with others. There’s also an aroace character, Lukas, who goes through a whole arc of self-discovery in his support conversations (support Python). It’s good stuff, and not things I would normally expect from a Fire Emblem game. I hesitate to bring up the (possibly) only trans character in the game, Jesse. HOLD ON, NO HESITATION AT ALL! I just decided to do more research, and I wasn’t just projecting. He is 100% trans, and it’s in supports, and it’s relevant to his plot and backstory, so it’s just like the rest of them, thank goodness, I was worried he was a token. So yeah, support Clive and Jesse. Good stuff, and good luck getting to the end of the game so they can actually meet, one fights for Alm and the other for Celica…

This is Jesse

Here’s some dialogue between Clive and Jesse, in the context of a will:

Clive: Only the following will be yours - your mother’s wardrobe, her jewelry box, and all corresponding contents.

Jesse: Urgh. Even from halfway in the grave he’s trying to tell me what to wear. So yeah, he’s still the same tyrant he always was. Hasn’t changed a bit.

In terms of character background, it’s more diverse than one would think, and it addresses the issue of feudal class. Not all of the characters are nobles, and one of the main characters is a commoner from a random village. The plot regularly deals with the fact that nobles and commoners do not get along. However, it does not try to redeem most nobles. If they aren’t proving themselves with their actions, they’re probably shitty. Even if they are supposedly “one of the good ones”, there’s usually some underlying prejudice that comes out when you might not expect it. I love it so much, and I am extremely impressed that the plot doesn’t try to redeem nobility as a whole, but rather allows the noble characters within the cast to have character development that feels less like justification and more like re-education.

Pictured is the class traitor Lukas absolutely destroying Fernand

For other details about the story, I’ll link my original post. I don’t want to drag this on too long, and I mention most of the improvements there. It also includes where to find the patch for the game, and how to play the game for yourself. If you enjoy SRPGs, or are new to the genre, I recommend this game. It has an easy mode for the newbies, and hard mode for those of us who hate ourselves (/s), and a normal mode for everything in-between niko-happy

The Echoes cast is amazing, and I love how they interact with each other and the world. Each character stands out, and they feel unique in their relationships with the other characters. Even characters that suffer in SoV, like Faye and the Masked Knight (has a name but it’s spoilers), benefit from the Sacred Echoes writing, making them actually enjoyable characters. The villains of the game are also great. I don’t want to go too deep, because I don’t want to spoil too much, but they aren’t just pure evil, and for that I applaud the SoV writers. Berkut is probably the highlight of the game, being the heir to the throne of the empire. I am once again asking you to play the game, because IT IS SO GREAT, and I would not have expected these good of villains to pair with Alm and Celica, as well as their armies.

Pictured is the Masked Knight being a gay little guy. The other guy (Saber) is threatening his life…

Everything about the game design is also amazing. It’s GBA Fire Emblem, so the animations are peak and the pixel art is stellar. The maps are improved from the original SoV maps, and they are definetly much better, and much less repetitive. Classes in the game are fun in how they work, each character being able to promote 2-3 times. Mages also work really uniquely and well in this game, with spells costing HP to cast. They learn spells as they level up, rather than by purchasing tomes, which makes for (in my opinion), better gameplay. Sacred Echoes also adds the GBA weapon and magic triangles!

All in all, Sacred Echoes is a great game, and even if you never ending up playing it, you now know of its existence. It stands out as a great romhack, as well as a great Fire Emblem game, AND it has the gay. Can it really get better than that?

If you want my original (and more in-depth) analysis, check out my original post. It’s mostly about what Sacred Echoes improves upon the original Shadows of Valentia.

Hope you enjoyed my little nerd-out session, and have a good week everyone! niko-dance


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  • Luna [she/her]@hexbear.netOP
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    5 hours ago

    Alright everyone, big moment! I am doing another Sacred Echoes run, on hard mode this time. I have four villagers (Gray, Tobin, Kliff, and Faye) who are able to promote into whatever class they want to. I want all of you to decide who gets what class. Even if you’ve never played Sacred Echoes or Shadows of Valentina, they’re pretty self-explanatory classes. DO NOT FEEL OBLIGATED TO ADD CERTAIN CLASSES! I’ll get all of these classes, except for a mercenary, at some point in the run. As of this map, I have Alm (unique sword class), a Soldier, and a Cleric.

    These are the classes available for Gray, Tobin, and Kliff

    Swords, Horse-riding Spear, Bow, Magic, Infantry Spear to Armored Knight

    And these are the classes available for Faye

    Horse-riding Spear, Bow, Magic, Pegasus-riding Spear, Healer

    Here are pictures of the characters if you want that to influence your decision (sorry for the low resolution).

    From left to right, Kliff, Faye, Gray, Tobin

      • Luna [she/her]@hexbear.netOP
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        41 minutes ago

        This setup could be really fun! Gray is just strong, and a strong archer is good. Kliff has a high attack growth, so he might actually work as cav that can run in and one-round. Faye is a fun Pegasus Knight, since you can only get one on Alm’s side otherwise (I did it in my original Shadows of Valentia playthrough). Tobin is where this setup could be interesting. I’ve never picked soldier as a promotion, but if I kept him un-promoted for a while I could probably level speed and then give him armor, or I could warp spam the now three armor knights that eventually become almost immune to most physical damage as Barons. I need to find out the best strategy for soldiers. It might differ on hard mode, but they always end up behind everybody once they promote to Armored Knights.

          • Luna [she/her]@hexbear.netOP
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            29 minutes ago

            data-laughing

            That works, honestly. That’s what I did when I first played the game. Gray was a merc, Tobin was an archer, Kliff was a mage, and Faye was a Pegasus Knight. I got it mostly right in terms of what people consider their “canon classes”, but I think people usually make Faye a cleric instead. She’s a much better Mage/Priestess, tbh.