disappointingly i agree with Pete. with vast new open worlds like no mans sky i think the standard of generative AI could weave good plots, locations, characters and mcguffins
whole game mechanics and voice acting and animation however, i doubt
I think ai will be good to make NPC more lively. Having stupid boring quests, and boring dialogue is still a game changer for immersion, if you are able to hold a conversation for 10 min with any NPC in the game. Of course this does not concern main quests etc.
Generative “AI” is not “AI”, it’s a overlarge statistical model of written language. It cannot make NPC dialogue more lively because it has no concept of “liveliness” or “boredom”. A 10-minute conversation is impossible, anything more than a few words and the models very rapidly lose consistency. You can see this for yourself by playing one of the many “AI Dungeon” attempts at using large language models to run a text adventure.
disappointingly i agree with Pete. with vast new open worlds like no mans sky i think the standard of generative AI could weave good plots, locations, characters and mcguffins
whole game mechanics and voice acting and animation however, i doubt
Generative AI is a statistical model, not something that can understand what makes a good plot…
Video game stories being famously unique and not at all formulaic.
I think ai will be good to make NPC more lively. Having stupid boring quests, and boring dialogue is still a game changer for immersion, if you are able to hold a conversation for 10 min with any NPC in the game. Of course this does not concern main quests etc.
Generative “AI” is not “AI”, it’s a overlarge statistical model of written language. It cannot make NPC dialogue more lively because it has no concept of “liveliness” or “boredom”. A 10-minute conversation is impossible, anything more than a few words and the models very rapidly lose consistency. You can see this for yourself by playing one of the many “AI Dungeon” attempts at using large language models to run a text adventure.