These are just like, the most important bosses. A lot of the regular enemy sprites are so nice too. Like just, what they did with such limited hardware. So nice.

    • autismdragon [he/him, they/them]@hexbear.netOP
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      17 days ago

      Yeah the evolution of the sprites across different platforms and versions is also really interesting. Primarily the originals vs the standard set by the wonderswan verisons (even though the fandom wiki has the PS1 and GBA versions ripped, which is fine because theyre basically the same), the PSP versions, and then the Pixel Remaster versions. Ive been reviewing them in a private discord to like two other people lmao <3 These are definitely all good.

      But I’m especially interested in the originals just because of what they pulled off with the hardware yaknow?

      • ShinkanTrain@lemmy.ml
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        17 days ago

        One thing I’m endlessly fascinated why is how they used CRTs and lossy cables to create detail and transparency

        How tf do you do this?

        • Roonerino [they/them]@hexbear.net
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          17 days ago

          It’s worth remembering that the artists were authoring the sprites on workstations with CRT displays, too. Which is to say that the images on the left are probably closer to what the artists themselves were seeing as they worked than the ones on the right.

          Not to try to minimize the skill of the artists, but I think what you’re seeing in these examples is as much due to display technology (both consumer and professional grade) being fundamentally different at the time than it is today, as it is due to anything else.