Gauss’ best friend, the meatball man, the vore frame - Grendel!
Release date: 2019-10-31
Passive: Devouring his prey whole, Grendel slowly digests the enemies he swallows via Feast. Each enemy still alive in Grendel’s belly passively grants him 250 Armor, to a maximum of 1,250 bonus armor at the 5 enemy cap.
Feast - Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile.
Nourish - Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates.
Pulverize - Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.
Regurgitate - Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.
Acquisition: Main blueprint can be purchased from the Market. Component blueprints are awarded by completing certain missions on Europa using Locators, which can be purchased from the Arbitration Honors vendor found in any Relay.
I really like Grendel since his most recent rework! He’s got the general good package of things: survivability, damage, armor strip and even weapon buffs + effortless energy economy. He’s also deceptively fast with the Catapult augment, when his Prime came out and I used him a lot in the Entrati tileset I often outraced other speed-focused frames to extraction. My one complaint is that his stomach deals too much damage to things, especially during Pulverize. Keeping your belly full is nearly impossible during any non-Steel Path mission, enemies just die too fast while you’re just bouncing around. His Feast can be a bit hit-or-miss too, some enemies cannon be devoured (especially prevalent against the Murmur) and some just disintegrate but don’t actually go to your stomach.