In an interview with Kinda Funny Games, Lazlow reminisced that if the team “needed specific accents or languages, we’d travel to those places.” For Red Dead Redemption 2, that meant jetting off to Santa Fe, New Mexico to record with Native American communities, or traveling to New Orleans to work with Creole individuals because “those accents you just can’t get right with New York, LA actors.”
I’d like to imagine it sounding like that one NBA game that used players as voice actors in the story-driven campaign mode
i think it meant consulting them on the script
I’m aware, but I just want to imagine a guy that looks like Danny Trejo but can’t act at all trying to read lines lol
lmao
You can tell they started instituting this practice with San Andreas because the gangs GTA III are, uh… CW: Racism
Honestly this is great
Yeah I love this. I wish more media depicting marginalized communities would actively take writing direction from the actual communities they are attempting to depict.
Most games can’t even be fucked using real Br*tish people sadly…
That’s really funny at least, though! These are shows, but Breaking Bad and Better Call Saul disappoint me with their casting of people who speak Spanish. Can’t believe no one figured out how bad it was during production of either show. Except for Lalo, Nacho, and Nacho’s father. They were great!
Gustavo Fring and Hectors dialects make me sad. Don eladio 🤮
Damn, I thought that was just because he’s from a country not usually depicted. My Spanish is totally fucked though, my main teacher was from Chile which is rather unique accent wise.
San Andreas was so good I wish California didn’t suck shit
Haha, yeah it totally sucks. I’m totally not jealous af because I live in an actual shithole state
Gimme them duckets.
Interesting to hear that they’ve left Rockstar. When did this happen? After mostly finishing the current game or earlier?
I think it was after RDR2
The new game is going to have dogshit writing. Dan Houser has been the head writer on every single game, he is the reason they’ve been focused on class or included content about america’s anti-marxism in latam or yugoslavia etc.
Without him I’m convinced the games will not really understand what the foundational cornerstone of them really is. The new writing will do “haha be a criminal, it’s great” without the “why are people criminals though?” question being included which is the class and material conditions element.
Totally agree. Its actually been interesting watching Dan Hauser and his team figure out how to tell really impactful stories in the medium of sandbox games. RDR2 is like the pinnacle of what they’d been working toward for almost 20 years. It doesn’t seem likely that anyone is going to step in and deliver at that level, let alone actually have themes about class etc.
Yeah they’re just not going to get it. There will be something missing, the overall audience will know something is missing but won’t be able to articulate it.
What will ultimately happen is that through successive games people in a boardroom will zero in on “what makes GTA good?” and “What is GTA’s identity?” and then exaggerate that to a degree that becomes flanderised. They will misunderstand the injection of reality that exists in it, the genuine attempt at a cultural product and the real attempt at a material basis to its contents. Most importantly they probably won’t be political enough, it’s an incredibly political game series that has always delivered something different even if it’s fucked up in places with its stereotypes that aged poorly.
I think we’ll see this in the new game immediately. But it won’t be until the game afterwards that it really kicks in.
The trialer for 6 makes this clear. It’s all just copying or referencing Florida man type shit.
no more half measures walter
Whomever voiced Orange 12 will live on in my heart.
The podcast Remember Shuffle has an episode on GTA as a series and they touch on this as well