mechwarrior2 [he/him]@hexbear.net to games@hexbear.netEnglish · edit-29 days agoFinal Fantasy Tactics director Yasumi Matsuno shares early development sample images of FFT when it was planned to be an Ogre Battle style "RTS" (auto-battler?)x.comexternal-linkmessage-square16fedilinkarrow-up124arrow-down10
arrow-up124arrow-down1external-linkFinal Fantasy Tactics director Yasumi Matsuno shares early development sample images of FFT when it was planned to be an Ogre Battle style "RTS" (auto-battler?)x.commechwarrior2 [he/him]@hexbear.net to games@hexbear.netEnglish · edit-29 days agomessage-square16fedilink
minus-squareashinadash [she/her, comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up7·9 days agoLmao excuse me, Matsuno would never make a game w/opaque mechanics!!!
minus-squareSorosFootSoldier [he/him, they/them]@hexbear.netlinkfedilinkEnglisharrow-up7·9 days agoVagrant Story and it’s non-linear dungeons and deep weapon crafting system walled me as a kid. I wasn’t able to beat it until I was an adult and had the internet and a guide.
Lmao excuse me, Matsuno would never make a game w/opaque mechanics!!!![emoji berdly-smug berdly-smug](https://hexbear.net/pictrs/image/664e619c-9ae4-4f13-9d87-0f387e07b61f.png)
Vagrant Story and it’s non-linear dungeons and deep weapon crafting system walled me as a kid. I wasn’t able to beat it until I was an adult and had the internet and a guide.