• henfredemars@infosec.pub
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    4 months ago

    I understand the frustration, but I can’t help but feel that their anger is misdirected. Do we really think video games are promoting violence?

    […] playing the game led the teenager to research and then later purchase the gun hours after his 18th birthday.

    I’m getting a sense that there are other steps that could have been taken to prevent this tragedy aside from this video game that features guns.

    • octopus_ink@lemmy.ml
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      4 months ago

      They voted back in all the same leadership at an election not long after. Having made that decision, I find this to be less surprising than it might have been.

      • henfredemars@infosec.pub
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        4 months ago

        I remember reading about that. All I could conclude is that the voters must approve in some sense of those actions. In which case, I’m afraid your peers have spoken and clearly indicate that it’s not a priority. It’s a shame.

    • onlinepersona@programming.dev
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      4 months ago

      What about all the movies with guns? It’s much more normal to see a movie about someone getting shot or otherwise killed than see even a titty, much less any genitalia. I’d argue that many more people watch media than play games, if that’s the logic they’re going for.

      Their frustration is completely misdirected also because it’s friggin’ Texas! What do you need to get a gun in that state? A pulse?

      Edit: the dude was 18, how did he even get a gun? You need to be at least 21 to have one. How did he even get an semi-automatic weapon? The fuck?

      Anti Commercial-AI license

      • Railing5132@lemmy.world
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        4 months ago

        I hear what you’re saying, but how many hours are logged by some swimming in images of fps games? I’d argue, from my interaction with teens, that there are far more hours logged than passively watching any media. But that’s not the point anyway.

        Our American society is swimming with a gun obsession. Whether it’s via video games, movies, social media, politicians, the NRA, “2nd ammendment cities” (wtf), and too many more avenues to think of. Games are just one vector of marketing guns to a maleable population. The core of this suit is that a manufacturer was pushing their models within the game in collusion with Activision. I believe advertising guns to a kids demographic is prohibited. I’d search it, but I’m lazy and the AI results would be wrong anyway.

    • dev_null@lemmy.ml
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      4 months ago

      Do we really think video games are promoting violence?

      No, that’s not their argument. They are saying the gun manufacturer advertised their real life gun in the video game. They don’t have an issue with video game violence, they have an issue with advertising weapons to children.

    • CharlesReed@kbin.social
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      4 months ago

      People have always blamed video games for violence, even all the way back to Columbine. This isn’t a new argument.

      • henfredemars@infosec.pub
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        4 months ago

        Those arguments were weak then and they are no better now after years of research trying to test whether video games cause violent behavior. I don’t think there’s a need to revisit the same argument — unless of course new information or context that changes things has been found.

        • CharlesReed@kbin.social
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          4 months ago

          Oh, I’m not disagreeing at all. Even with all the evidence that video games aren’t the problem, it’s a convenient scapegoat to point a finger at while ignoring those who actually need to be held accountable.

    • helenslunch@feddit.nl
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      4 months ago

      I’m getting a sense that there are other steps that could have been taken to prevent this tragedy aside from this video game that features guns.

      Do you ever get the sense that it’s possible for more than 1 thing to contribute to an event?

      • henfredemars@infosec.pub
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        4 months ago

        Certainly. Hence, steps. Although, video games is probably not where I would begin if we wish to take this problem seriously. It should be part of a complete plan to address violence involving guns.