cross-posted from: https://lemmy.dbzer0.com/post/20011866

cross-posted from: https://lemmy.dbzer0.com/post/20011741

Hi!

As I wrote in the title I’m looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn’t pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it’s not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don’t have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required “expertise”, still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

  • JoeByeThen [he/him, they/them]@hexbear.net
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    2 months ago

    Bumping because I think this is a good idea. I often wonder if we should be trying to set up patreon backed coops for doing things like gamedev, writing, video creation, stuff like that. Good luck!

    • pbpza@lemmy.dbzer0.comOP
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      2 months ago

      Who know, maybe if we (anarchists and anti-authoritarians) grow in size and power then in the future we (anarchist and anti-authoritarians) may be able to create various initiatives to give “micro-grants” to various creators to give them a chance to create something with possibility to continue the support if the progress and quality is deemed acceptable. For now I imagine this project will be bootstrapped, but crowdsourcing or other avenues of funding are possible if we ever get to a stage of a nice demo or proof of concept.

  • JohnBrownNote [comrade/them, des/pair]@hexbear.net
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    2 months ago

    Dead Cells was literally made by french co-op Motion Twin, they might have advice or contact info of people.

    if you can, just start making something and figure out adding people later. probably easier to get people interested in something if you’ve got a tech demo and any amount of a plan.

  • xj9 [they/them, she/her]@hexbear.net
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    1 month ago

    i’m about it. i’m a software developer, but i don’t do any gamedev work atm. its an area that i would like to grow into in the future if i ever get my life to a point where i can spend time on that type of thing. i play some instruments and i like to draw and study languages, but gamedev itself is a whole paradigm that i’m not really familiar with.

    • pbpza@lemmy.dbzer0.comOP
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      1 month ago

      Would you like to get a link to a chat where we are slowly trying to assemble some team/teams?