It’s inevitable people are upset when the previously top tier weapons get nerfed. I really felt the difficulty spike playing yesterday (and got good laughs from failing a challenge level 7 mission followed by the game crashing).
I think the overall difficulty was easier than where the devs intended it to be so I’m not very surprised. I think it will smooth itself out as time goes on, ideally there will be multiple weapons/builds with high levels of effectiveness rather than a single “meta” loadout.
I think the real problem is guns got nerfed and at the same time, environmental hazards were introduced. I saw 3-4 reinforcements going to people hit by meteors. I think people will get used to it, but right now it’s kind of fun how it feels like early dives again, just utter chaos.
It’s inevitable people are upset when the previously top tier weapons get nerfed. I really felt the difficulty spike playing yesterday (and got good laughs from failing a challenge level 7 mission followed by the game crashing).
I think the overall difficulty was easier than where the devs intended it to be so I’m not very surprised. I think it will smooth itself out as time goes on, ideally there will be multiple weapons/builds with high levels of effectiveness rather than a single “meta” loadout.
I think the real problem is guns got nerfed and at the same time, environmental hazards were introduced. I saw 3-4 reinforcements going to people hit by meteors. I think people will get used to it, but right now it’s kind of fun how it feels like early dives again, just utter chaos.