• jjjalljs@ttrpg.network
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    7 months ago

    Humans should get “All healing received is maximized (ie: treat it as if the dice each rolled their maximum value)” to reflect how humans weirdly bounce back from things that should have been fatal.

    • felbane@lemmy.world
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      7 months ago

      In my games this would be called the HFY rule because of how pervasive the trope is in that theme.

    • Skua@kbin.social
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      7 months ago

      I have a homebrew that I need to revisit and fix the formatting of for mixed heritage PCs, and the system I came up with meant that I had to give every race four traits. Some of these would be minor, like darkvision, but there had to be four. I went with a once-per-day refuse-to-die ability and a proficiency-per-day advantage on a roll of your choice, so that the one thing humans do best is push through the tough situations