:serious-sam:

  • plinky [he/him]@hexbear.net
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    5 months ago

    pirating pirate game is a correct moral choice, as before you pirate you can’t know if piracy is morally correct or not. Not pirating it is immoral, as you don’t know the morality of piracy. pepe-silvia

  • LaGG_3 [he/him, comrade/them]@hexbear.net
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    5 months ago

    This shit’s been in development for 10+ years. May as well call it Duke Nukem Pirates Forever. Can’t wait to see another bizarre museum of dated video game design trends.

    • Adkml [he/him]@hexbear.net
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      5 months ago

      “Not only will I do that I will passionately argue with anybody that points out I’m being ripped off, after all its my money to do whatever I want with.” - gamers

  • barrbaric [he/him]@hexbear.net
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    5 months ago

    Yeah the whole development of this game seems to have been a scam so whatever. Only reason it’s coming out at all is because Ubisoft made a sweetheart deal with the Singaporean government that got them lots of subsidies. IIRC they basically just used the studio as an excuse for execs to take tropical vacations on the clock.

  • Evilsandwichman [none/use name]@hexbear.net
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    5 months ago

    Ubisoft: Spends many multimillions of dollars to make a game

    Me: Plays silly indie game made by a silly person cause I’m silly and having silly hours of fun

    Assassin’s Creed 17 comes out based in a realistic dystopic modern day America, while me playing an indie roguelike with silly monsters, silly weapons and a sillier protagonist

    • pastel_de_airfryer@lemmy.eco.br
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      5 months ago

      Same here

      My current obsession is Balatro, a poker roguelike developed by a single dev.

      Meanwhile, my PS5 gathers dust in a corner as I have ignored all the AAA games released since the RE4 remake.

  • edge [he/him]@hexbear.net
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    5 months ago

    I need a clip of James Stephanie Sterling saying “quadruple AAAA” even more sarcastically than “triple AAA”.

      • kleeon [he/him, he/him]@hexbear.net
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        5 months ago

        yeah. It’s fun for a few hours but it gets old really fast. Maybe if the game had some actual depth (like an in-game economy, dynamic world etc), it could have made ship gameplay more meaningful. As is, it’s just more Ubisoft-style busywork

        • Awoo [she/her]@hexbear.net
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          5 months ago

          The only way I see a game like this working is if you take the formula of Mount and Blade then put it on the ocean. It would be a bit like Starsector but not in space.

          Probably need to make it fictional and invent your own geography for it though.

          • kleeon [he/him, he/him]@hexbear.net
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            5 months ago

            I was imagining something akin to X series of games, but set in the caribbeans.

            • You can own entire fleets of merchant and mlitary ships.

            • Cargo has to phiscally move around by sea from one port town to another. Pricing is based on supply and demand. Commodities are both produced and consumed by things like population/wharves/ships/etc. Actual economy.

            • Various factions can go to war and take over each other’s colonial possessions. Imagine working as a privateer for Spain and sinking a British ship carrying essential war materiale. Not only you got some money from Spain, but you also tangibly damaged the British war effort.

            • You can build little pirate towns or take over the existing settlements. These towns can be upgraded to produce various commodities.

            Would love to play something like that. But we both know that Ubisoft is just going to make yet another Ubisoft game

            • Awoo [she/her]@hexbear.net
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              5 months ago

              Yeah this basically describes Starsector. Especially modded.

              Putting Starsector into 3d on the ocean would really appeal to people.