• 📛Maven@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    9 months ago

    Yeah, that’s the other thing that bugs me about Dunamancy, that it’s actually four separate schools of magic in a trenchcoat. Dunamancy covers time magic, gravity magic, luck magic, and, for lack of a better name, quantum-alternate-universe magic. Because in the Critical Role setting those are the same thing, or something? So while not every spell needs to be reflavoured, those that do need individual consideration.

    • TheMinions@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      9 months ago

      I mean dunamancy is space-time magic. If you can manipulate space-time at a fundamental level you can make your own luck. It makes sense to me, even if it does cover a lot of different aspects of magic.

        • DragonTypeWyvern@literature.cafe
          link
          fedilink
          arrow-up
          5
          arrow-down
          1
          ·
          edit-2
          9 months ago

          And IRL there is no such thing as particles, it’s just waves all the way down bby, but that doesn’t mean you can’t academically specialize in things besides quantum mechanics