• Unity Software said Monday that it would lay off about 1,800 employees, or 25% of its overall workforce, as part of a corporate restructuring plan.
  • The company said it is unable to “reasonably estimate the costs and charges in connection with this reduction, which it expects will be substantially incurred in the first quarter of 2024.”
  • In October, John Riccitiello retired as Unity’s CEO, while former Red Hat CEO James Whitehurst became interim CEO.
  • sirdorius@programming.dev
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    6 months ago

    It’s great to see the majority of workers paying for the mistakes of that big pricing fuckup that was approved by a minority of people in power. Just a normal day for capitalism, nothing to see here.

    • Marcbmann@lemmy.world
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      6 months ago

      How do you expect a business to run? Every major business decision go to a vote? Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?

      • sirdorius@programming.dev
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        6 months ago

        Every major business decision go to a vote?

        Yes, especially when you plan to fuck over all your existing customer base, as was the case here. A lot of Unity employees knew this was a major fuck up, and would have never went with the plan

      • KepBen@lemmy.world
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        6 months ago

        The second one. It’s funny that people think this is an absurd suggestion, too.

        • saintshenanigans@programming.dev
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          5 months ago

          Actually there’s a hidden option C!

          The execs take a fucking pay cut for fucking up their company instead of subsidizing their wealth on the suffering of those who earned them that wealth.

          I know I’m a little liberal on this one but anything over like 200k salaried should mean “I’ve done an amazing job helping the company grow”

        • Marcbmann@lemmy.world
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          6 months ago

          Lmao, yeah, let’s just let everyone join the unemployment line together. Big brain moves.

          • KepBen@lemmy.world
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            2 months ago

            “If we don’t do what they say they’ll bring the entire economy to a halt, yes this is the best most flawless system imaginable” is definitely an objective and emotionless assessment and not ideological cowardice.

      • DaleGribble88@programming.dev
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        6 months ago

        Others have already stated the second option as preferred, I’m going to offer up some more context. The obvious contemporary example of this sort of structure is a co-op. There is usually some general manager or CEO-like position that handles day-to-day operations, and major business decisions are decided by a member vote. If that is a little too on the nose, it is not uncommon to have a shareholder vote for major business changes in a more traditional, publically traded, company.

      • MadhuGururajan@programming.dev
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        6 months ago

        Lay off a few C-Suite. Abolish golden parachutes. It’s not so difficult that a company can’t run for a few months without execs.

      • deur@feddit.nl
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        6 months ago

        Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?

        Y. E. S.

        This isnt as absurd as you think, its not the goddamn employees fault the execs suck ass. If there are performance issues from an employee that is different, but in general these moves are wholely driven by failure at the exec level.

        • Marcbmann@lemmy.world
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          6 months ago

          So because the execs suck ass, everyone should lose their jobs instead of a fraction of the employees. Genius move.

  • askat@programming.devOP
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    6 months ago

    Still boggles my mind that Unity has 7700 employees. It’s funny how Godot while having only 10(?) developers is considered good alternative for Unity.

    • derfl007@lemmy.world
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      6 months ago

      TBF godot is open source and has over 2300 contributors on github. Still less than unity and most of those don’t get paid for their work, but saying that there are only 10 developers is not true and not fair to all of the people contributing in their free time

      • fogetaboutit@programming.dev
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        6 months ago

        Not all 2300 worked full time on godot tho. Most contributors either want to add a feature and leave, or bugfix and then leave. But those 7700 unity employees sounds like full time or at least part timer to me.

      • huginn@feddit.it
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        6 months ago

        I’m curious how much those 2300 contributors have actually added to the repo though. Are they the equivalent of 10 full time devs? 100? 5?

        • DaleGribble88@programming.dev
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          6 months ago

          2300? Making a change to the repo is what makes someone a contributor. Sorry if I completely misinterpreted the question.

          • huginn@feddit.it
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            6 months ago

            I’m curious how much those 2300 contributors have actually added to the repo though. Are they the equivalent of 10 full time devs? 100? 5?

            IE how much have the 2300 contributors added in aggregate compared to the 10 FTE?

            My gut instinct is that the employees probably account for 90% of the codebase.

          • DeadlineX@lemm.ee
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            6 months ago

            I think they meant how much code each of those contributors added to the repo. Like did 500 just add a single line? Did some of them simply fix a typo in a single string? That kinda thing.

    • saintshenanigans@programming.dev
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      5 months ago

      Hoping it’s not a mistake but I’m early enough in my career I’m still prepping for my first indie game and I’m currently pivoting to godot. I want to make pc and mobile titles, and I was already upset over how unity treated their customers and now they’re laying off 25%… I’d rather try something else while I have time to learn

      • porgamrer@programming.dev
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        6 months ago

        Game engines had a lot of growth speculation for the past decade. There were a lot of harebrained ideas about how game engine tech could disrupt loads of existing industries and provide the foundations for various new ones. e.g.

        1. VFX studio offline rendering going to be replaced with modern game engine rendering any day now!
        2. AR is about to take off and revolutionise every industry at any moment, if only someone can render the overlays!
        3. The VR metaverse is here, and millennials love renting so much they are going to rent virtual flats and use unity to look at them!
        4. The military will be desperate to spend their infinite budget on using unity to simulate warzones or something!
        5. Wow Roblox found an amazing loophole for monetising child labour using a game engine. Let’s steal their idea and scale it up!

        And so on.

        For every idiot idea there is some large R&D team full of poorly-managed developers desperately trying to apply unity’s completely unsuitable technology to a problem it can’t solve, on the off chance that one of them turns into a money printer. There’s also probably a bunch of marketing people, sales people and suits trying to get past regulatory barriers, etc.

        Whenever reality hits on one of these hype bubbles, a lot of people get fired. It just happened to VFX, for example.

  • porgamrer@programming.dev
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    6 months ago

    This actually could have been much worse. I heard they are trialing a system where they lay off one employee every time unity is installed, but luckily there have only been 1800 installs since September.

    • autokludge@programming.dev
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      6 months ago

      It is supposed also count prior installations, but customers haven’t been have been under-reporting the numbers.

  • aaaaaaadjsf [he/him, comrade/them]@hexbear.net
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    6 months ago

    The tech bubble is bursting. The CEOs in tech really thought that COVID lockdown era growth would continue infinitely, and seemed to bet their house on it. And now the workers must suffer the consequences, of the actions taken by these executives. It’s all a bunch of nonsense and extremely unfair.