- Unity Software said Monday that it would lay off about 1,800 employees, or 25% of its overall workforce, as part of a corporate restructuring plan.
- The company said it is unable to “reasonably estimate the costs and charges in connection with this reduction, which it expects will be substantially incurred in the first quarter of 2024.”
- In October, John Riccitiello retired as Unity’s CEO, while former Red Hat CEO James Whitehurst became interim CEO.
TBF godot is open source and has over 2300 contributors on github. Still less than unity and most of those don’t get paid for their work, but saying that there are only 10 developers is not true and not fair to all of the people contributing in their free time
Not all 2300 worked full time on godot tho. Most contributors either want to add a feature and leave, or bugfix and then leave. But those 7700 unity employees sounds like full time or at least part timer to me.
True. Didn’t think about that.
I’m curious how much those 2300 contributors have actually added to the repo though. Are they the equivalent of 10 full time devs? 100? 5?
2300? Making a change to the repo is what makes someone a contributor. Sorry if I completely misinterpreted the question.
IE how much have the 2300 contributors added in aggregate compared to the 10 FTE?
My gut instinct is that the employees probably account for 90% of the codebase.
I think they meant how much code each of those contributors added to the repo. Like did 500 just add a single line? Did some of them simply fix a typo in a single string? That kinda thing.