A game like Tarkov stands in drastic comparison to a game like Quake. Compare the weapon selection (many guns for one role vs distinct but limited) or gameplay loop (enter zone->loot->fight to extract vs spawn->kill->die)
Quake, Battlefield 4, Rainbow 6 Siege, PUBG, and Tarkov are all FPS games but they’re drastically different in design.
Can you give me an example?
I can’t think of anything in the last three years that have massively changed what an FPS looks like.
A game like Tarkov stands in drastic comparison to a game like Quake. Compare the weapon selection (many guns for one role vs distinct but limited) or gameplay loop (enter zone->loot->fight to extract vs spawn->kill->die)
Quake, Battlefield 4, Rainbow 6 Siege, PUBG, and Tarkov are all FPS games but they’re drastically different in design.
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TIL millennials are boomers