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  • poVoq@lemmy.ml
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    3 years ago

    Ah that sounds promising. Can you also share a link to the source code repository?

    • SyntheticStars@lemmy.mlOP
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      3 years ago

      The code is not available yet because we’re still missing fundamentals. Better said: Godot physics will be 100 times better in 4.0 as physics becomes deterministic. So we’re just waiting for 4.0 to roll out, whilst in the meanwhile we’re focusing on things like cameras and weapons. In short, there is nothing to do but move a camera around. Proof: https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/luoEdRmpKuUiWUjAeXKYWnJP

      • poVoq@lemmy.ml
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        3 years ago

        Up to you of course, but IMHO this is not a good reason not to develop in a public repository anyways. With a public repository you can already establish workflows and maybe get some external feedback early on.