cross-posted from: https://lemmygrad.ml/post/3073672

In this whole article there are only two paragraphs that are not useless word salad:

The government now wants to set a cap on how much money each player can spend within a title, according to the draft.

The regulations also asked that game publishers operating abroad respect Chinese laws and culture and refrain from endangering national security, without elaborating. Tencent is the world’s largest gaming publisher, with investments in studios from Epic Games Inc. in the US to Supercell in Europe. The agency will take feedback on the proposed rules for a month, without saying when they take effect.


Bonus reddit gamer cope:

I can get behind prohibiting these sorts of mechanics. Don’t think they really add anything of substance. Though I would prefer that companies and the industry self-regulate rather than having the government step in, but that’s unlikely to happen.

Look at this idiot that believes in corporations regulating themselves. I bet he thinks children who believe in Santa (a very real phenomenon whom I once saw in a mall) are stupid.

  • loathesome dongeaterOPA
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    6 months ago

    I agree. It would be really funny though if unequal exchange could be overturned solely through exporting gacha games though.

    • barrbaric [he/him]@hexbear.net
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      6 months ago

      Century of Humiliation but it’s just chinese people pointing and laughing at gullible westerners spending thousands for pngs of waifus.

    • Awoo [she/her]@hexbear.net
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      6 months ago

      To effectively weaponise the medium they need to move off of gacha games and into single player games that have a significantly larger cultural impact.

      The gacha games have no cultural impact. The GaaS multiplayer pvp games like cod, overwatch and so on also have no cultural impact. They aren’t influencing people’s minds or opinions much if at all.

      The games that do are the singleplayer immersive experiences, because the IMMERSION is the part that sucks people into being influenced by the story, environment, world, etc.

      The biggest cultural impact of call of duty is in 12 year olds telling you they fucked your mom, and the biggest cultural impact of Overwatch is pornography.

      The single player titles have all of the cultural influence, they are where minds get shaped.

      anti-shinra-action an-tifa