A session zero is basically a meeting where the DM and players talk about what kind of campaign they will play, the setting, whether the game will be more combat or RP heavy, whether it will be serious or humorous, topics or themes they’d rather avoid and those they’d like to explore, and maybe a bit about the player characters and how they fit into the story. It’s a good chance to get to know the other players and see whether you’re a good fit for the group.
Thank you so much for this link! I’ve never realized before that RPGs are meant to be grounded characters in fantastical scenarios and that players have real connections to their characters. I’ve always viewed my characters as disposable and cannon fodder for risky scenarios.
Please explain! This sounds fascinating
A session zero is basically a meeting where the DM and players talk about what kind of campaign they will play, the setting, whether the game will be more combat or RP heavy, whether it will be serious or humorous, topics or themes they’d rather avoid and those they’d like to explore, and maybe a bit about the player characters and how they fit into the story. It’s a good chance to get to know the other players and see whether you’re a good fit for the group.
Thank you!
https://slyflourish.com/running_session_zeros.html
There’s a ton of really useful stuff on this page and some links that are worth a read, especially Monte Cooks’ consent in gaming pdf
Thank you so much for this link! I’ve never realized before that RPGs are meant to be grounded characters in fantastical scenarios and that players have real connections to their characters. I’ve always viewed my characters as disposable and cannon fodder for risky scenarios.