• DaCookeyMonsta@lemmy.world
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    7 months ago

    A concept that requires you to both interpret the rules literally and then ignore the rules altogether in order to work.

  • HornyOnMain@kbin.social
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    7 months ago

    I’ve never understood the argument for Peasant Railgun just because the argument is self contradictory. You take a very strict RAW interpretation of a mechanic that might be technically possible in the rules and then just abandon that adherence to interpret the results in a non-RAW way

    • TwilightVulpine@kbin.social
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      7 months ago

      It’s just a “clever” rhetorical trick of considering rules and real world physics only where it enables them to pull bulshit.

      To be fair, it’s pretty funny but I would never let that fly in a regular game.

    • Lianodel@ttrpg.network
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      7 months ago

      Yeah. I’m usually not one to accept “The DM can fix it” as an excuse for bad rules, but it absolutely applies here. It’s an extremely specific set of circumstances that can only happen if the players are trying to break the game and the DM lets them. It’s not a broken rule in practice so much as it is a fun thought experiment for people to talk about.

      I think there are much better examples of broken rules out there.

  • gullible@kbin.social
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    7 months ago

    Alright, the peasant railgun operates under the principle that the object moves at an infinitely scaleable speed. However, there aren’t any rules about movement at speed interacting with dropped items so peasant cannon’t. But, what are some major speeds that human bodies tolerate poorly? My thoughts go to wind abrasion, desiccation, eyelids tearing, air pressure bursting bronchi, and simple sonic booms. Say you bind an enemy in a net and send them through the peasant supercollider, what speeds would cause the cause the enemy to take damage?

    • TwilightVulpine@kbin.social
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      7 months ago

      D&D rules have nothing about taking damage through excessive speed either, unless you are talking about fall damage, but that’s not it.

      • Demdaru@lemmy.world
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        7 months ago

        So, peasant chain up to the closest pit/cliff, yeet enemy at them and watch him disappear on the horizon. Got it. Tie first if flying.

      • gullible@kbin.social
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        7 months ago

        Yes, but accelerating to a specific speed would necessarily involve certain effects, if your DM is halfway fun. The object is dropped harmlessly upon reaching the final peasant but until then, your enemy is on mr bone’s wild ride. If you really want me to offer specific rule-centric (boring) solutions then reverse gravity, 4 100 foot ladders holding queued action peasants, 4x10d6 fall damage to a bound enemy. 8x if you want to occupy all 8 surrounding spots, but we do half-spaces so I don’t know if that would work for other tables.

        • TwilightVulpine@kbin.social
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          7 months ago

          C’mon, lets not dictate who’s fun based on a shameless attempt to bend D&D rules and physics into a pretzel. You already gave up on physics at the moment you decided a line of people can pass an object instantly. Going from 100% RAW no physics to 100% physics RAW be damned is kind of a smartass move. I honestly doubt people would even be trying this in real games if not for the meme, because how do you even organize a perfect line of peasants in the middle of a combat encounter?

          There’s a lot of fun things you can do without stretching believability to the breaking point. One of my favorite Pathfinder characters was an aarakocra barbarian that used enhanced carry capacity to wrestle enemies into the air and throw them at each other. No need to selectively reinvent physics to make it work.

          • gullible@kbin.social
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            7 months ago

            It’s my gods given right to bend the rules until they tell me otherwise! How Crawford hasn’t errata’d this away with an incredibly simple clarification of “items can’t be transferred between more than 3 people per round of combat” is beyond me. Not to mention the innumerable chances for the DM to say “no” before you gather 6k+ peasants. The line existing presupposes quite a bit.

            • TwilightVulpine@kbin.social
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              7 months ago

              Oh yeah that is pretty silly. You could make the kingdom’s fastest and most people-demanding mail system, but anything more and your DM is just indulging wacky shenanigans. Preservation of momentum and damage by air friction aren’t in the book so that’s not so much bending RAW as it is quickly switching the PHB for a Physics 101 book and expecting nobody to notice. Bugs Bunny might be impressed but puzzled why you’d bother with those books at that point.

    • Froyn@kbin.social
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      7 months ago

      I am intrigued by your “peasant supercollider” and wish to subscribe to your newsletter.

    • TheOakTree@lemm.ee
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      7 months ago

      At a certain point your blood will be unable to flow because the pumping of your heart won’t be able to overcome the high pressure in certain sections of your arteries/veins (which would be caused by the ridiculous acceleration).

  • gerusz@ttrpg.network
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    7 months ago

    If we’re about to simulate physics, the wooden stick would turn into an expanding cloud of plasma about halfway through the “railgun” anyway.

    • HeyJ@lemmy.blahaj.zone
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      7 months ago

      That doesn’t work anyway, as the item would only be dropped next to the final peasant, as per the rules of the game.

    • MajorHavoc@lemmy.world
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      7 months ago

      Come to think of it, I’m pretty sure a variant of that attack featured prominently in Final Fantasy: Advent Children.

    • Stamets@startrek.websiteOP
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      7 months ago

      No. You can’t.

      • First off, as meme mentions, speed has no part in this equation. So you’re not talkin about a peasant rail gun. You’re just talking about a single peasant throwing an item.

      • All thrown items use the Improvised Thrown Weapon rules. Those rules state that range gets limited to 20/60. So at maximum you’re throwing it 60 feet. Unless you’ve got wings, a broom or an elevated position then it’s not going higher than that.

      • But you’re not throwing it straight up. You’re throwing it at an angle because you’re trying to get it to fall on the enemies position. Even if this didnt violate rules as written (two objects cannot occupy the same grid space, vertical space being treated as occupied for the explicit reason of preventing this “tactic”) then you’re still trying to target a specific point. So you’d be rolling an attack at disadvantage (it’s outside normal thrown range of 20 feet) and wouldn’t even be able to put it 60 feet above the enemy because you’re throwing at an angle to get it to reach that position, not throwing it straight up.

      • Everything I’ve ever seen uses Dex saves for falling objects. So enemy is still using a dex save to evade the attack.

      So at most you’re doing 50 feet worth of falling damage (5d6) and that’s providing you succeed on in a disadvantaged attack roll and the enemy doesn’t dex save.

      • hedgehog@ttrpg.network
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        7 months ago

        I think the idea is to have the final peasant be above the enemy and to drop the “missile.” Assuming the missile is a Small or larger creature, the falling rules from Tasha’s would apply:

        If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.

        In other words, a max of 10d6 damage, DC 15 Dex save to avoid it entirely.

        • Stamets@startrek.websiteOP
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          7 months ago

          That’s just circling back to the point of needing to be directly above the enemy which isn’t happening. You’re not having a line of people who are able to transfer one creature from hand to hand only for the last person to be standing on a cliff that just happens to be positioned directly above the enemy. If it’s a line of people then you NEED an elevated position like a cliff or a building, otherwise everyone would need a flight speed and position themselves just a little bit in the air each time.

          That “idea” is even worse than what I took at face value. You’d have better chances just throwing it.