Its the same problem that i have with quests in souls games. If every possible choice always ends in tragedy then theres no point, no emotional impact. It just gets predictable.
The article reads like its trying to hide behind this idea that cyberpunk 2077 is akin to noir films. Yet the story they told is barely noir, and not all noirs end poorly. In my opinion, the game would have benefited a lot if they had opened themselves up to a variety of themes, instead of reiterating the same “accept death” message over and over.
Its the same problem that i have with quests in souls games. If every possible choice always ends in tragedy then theres no point, no emotional impact. It just gets predictable.
The article reads like its trying to hide behind this idea that cyberpunk 2077 is akin to noir films. Yet the story they told is barely noir, and not all noirs end poorly. In my opinion, the game would have benefited a lot if they had opened themselves up to a variety of themes, instead of reiterating the same “accept death” message over and over.