- cross-posted to:
- samsung@lemdro.id
- cross-posted to:
- samsung@lemdro.id
cross-posted from: https://lemdro.id/post/2859143 (!samsung@lemdro.id)
FSR (FidelityFX Super Resolution). The feature is expected to come to the company’s next-generation flagship smartphone, the Galaxy S24. This technology renders a game’s graphics at a lower resolution to improve frame rates and then uses AI to upscale the resolution. This way, you get higher frame rates at the cost of a slight downgrade in graphics details.
Just if anyone was wondering what FSR meant.
Futuristic Sex Robotz?
As a phone? That’s a lot of folds!
Weird
Indeed. I’m not sure who wants this feature. Is this the same as the people who were looking for ray tracing on a smartphone?
Well, this goes the other way than ray tracing - it degrades graphical fidelity but improves performance. That should result in better FPS at the same power consumption or lower power consumption at the same FPS in games, and mobile gamers will probably welcome both effects.
FSR is FOSS and pretty straightforward so I’d be quite surprised if it wasn’t already pretty feasible on the last few generations of devices.