Excerpts:

… The news came from Epic Games CEO Tim Sweeney himself in a presentation at Unreal Fest 2023. …

… He claimed that the pricing model will not be “unusually expensive or unusually inexpensive,” and that its pricing structure will be similar to subscription services like Maya or Photoshop. …

  • wootz@lemmy.world
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    9 months ago

    Not at all surprised.

    This bit got me: Evidently, all of Epic Games’ business had been “heavily funded by Fortnite” in the last six years, and different parts of the company became “disconnected” from their revenue streams.

    …Did you not see this coming? Have you really not had a plan for when Fortnite started to lose momentum? I get that having a product blow up will leaf to a period of manic spending because your cash flow suddenly feels infinite, but come on. You’re not a small player in this, Epic. You’ve been around since the 90s. You know better than to mindlessly ride the wave of a success.

    Of course the Fortnite money was going to run out. That’s why you invested so heavily in UE5, right?.. Right?

    • Vordus@lemmy.blahaj.zone
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      9 months ago

      But wootz! Don’t you see! Fortnite was making inroads into the metaverse, and we all know that whoever cracks the metaverse concept is going to reap infinite profits right? Because that’s certainly not a weird dystopian sci-fi pipe dream or anything! It was going to be all smooth sailing straight into forever profits!

    • Chailles@lemmy.world
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      9 months ago

      Not to mention the amount of money they literally burn through EGS. If I remember correctly, the plan was that it wouldn’t be profitable for another 3/4 years (by 2027).

    • pory@lemmy.world
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      9 months ago

      Their plan for when Fortnite stopped pulling in money was for their Epic Games Store (that they propped up by paying devs lump sums just to not launch their games on Steam) to actually make Steam levels of money because surely exclusives and freebies will make people spend money on their store. Turns out there’s a lot of people that will never spend a dime on EGS, either because they won’t install it or only use it for the free games.

      So all that Fortnite money they used to pay devs to not release their games on Steam ended up being a failed investment, and they’ve had to change their incentives from “we’ll give you a huge lump sum that’s about equal to what you’d have made with a successful Steam launch” to “well we’ll give you a better revenue split if you launch exclusively on our store that guarantees you get 10% of sales volume compared to Steam”. Turns out 60% of 1m sales is better than 80% of 100k sales.

    • moody@lemmings.world
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      9 months ago

      They started shilling for Shell to extend that income a little bit more as well.