Moment to moment play is good. Capcom clearly got involved to make the combat this robust for a tap-only mobile game.

I really hate the timer. It feels extremely antithetical to the MH spirit. And before you out-gear mons it causes high-risk gameplay. So of course it was by design since potions cost money.

The spawn rates for nodes being 3 hours is the most brain dead thing i can possibly imagine. You can’t play this at a park for hours on end just spinning stops like in POGO. I can’t see how that decision does anything but discourage long term play from what otherwise could have been.

The randomness of the biomes and their shifting is also a barrier to long term play.

As is, I’m currently only playing GPS spoofing as it seems the only effective use of playtime. If that catches me a ban, I’ll go back to the real thing.

I hope Capcom sees what could be and makes something better out of it.

  • Yukito01@lemmy.world
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    1 year ago

    I am liking the game so far, but the dreadful drop rate on anything past rarity 1 is rapidly killing all excitement I have for it. It feels such a waste of time and disappointment to hunt higher rarity monsters, break their parts even, just to get a bunch of rarity 1 scales.

    • CH3DD4R_G0B-L1N@lemmy.worldOPM
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      1 year ago

      I’ve had decent luck with 3+ rarity but the 2 is actually running at mantle level RNG for me. And I think that is a common problem from what I see. So maybe something is tuned wrong under the hood.