• flux@lemmy.world
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    9 months ago

    Good luck with that one. Highspeed reliable Internet does not exist everywhere. I’d rather pay for a gpu then deal with garbage gameplay.

  • kadu@lemmy.world
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    9 months ago

    They claimed the Xbox One (the original last gen model) would be decades ahead of any other competitors because games would be, wait for it, cloud hybrid. Some things would render locally, but Microsoft servers would calculate complex collisions, volumetrics, crowd AI, and so on.

    Guess what never happened.

    • robotrash@lemmy.robotra.sh
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      9 months ago

      Because people complained about the connectivity requirements. Unfortunately I don’t think we are there still, infrastructure for a lot of areas will not support this.

      • kadu@lemmy.world
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        9 months ago

        Because people complained

        As they should - for several different reasons.

      • Puzzle_Sluts_4Ever@lemmy.world
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        9 months ago

        For all its many many many flaws (like having your flagship game start in a snow storm…), Google Stadia very much demonstrated the viability of full game streaming. Even people with shit broadband could still play a “last gen” quality game. Sure people in the outright sticks won’t be able to but… they likely aren’t doing a lot of gaming as getting a 10 GB patch out to them is hard enough.

        And if you are only doing game logic and some simulations, rather than full rendering? The bandwidth needs drop even more.

        • Grangle1@lemm.ee
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          9 months ago

          Sure, people with crappy broadband could play… At something like N64-level settings and slideshow frames per second, even with “last-gen” games. Granted, streaming an entire game is more of a load on bandwidth than cloud hybrid or patches, but if it was really feasible for the masses even a year ago, Stadia might still be up today, but it’s already gone. I would still rather be able to play a game I own on console without needing a persistent connection to play, as a cloud hybrid game may require. If there is still the option to play the game offline at lower settings, that wouldn’t be so bad, but then you just know that M$ will be looking to monetize the cloud hybrid option: “play at full settings online for only $— per month!”

          • Puzzle_Sluts_4Ever@lemmy.world
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            9 months ago

            Weird. Very curious what issues you ran into. I didn’t even have anything that bad on hotel wifi.

            Mostly because: The video is pretty “easy” and mostly suffers from compression artifacts. If you can watch youtube, you can stream a game at generally one quality setting lower. Because latency is what matters. The actual game inputs are nothing on top of that.

            Mostly it was just annoying that google did EVERYTHING they could to market it poorly and “Gamers” lost their god damned minds because they felt threatened. Which… is pretty reminiscent of MS cocking up the announcement of the One.

  • Callie@pawb.social
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    9 months ago

    Pass. As much as I dislike PlayStation after the issues I had with the ps4, I’d sooner swap back than use a cloud console

  • Boxtifer@lemmy.world
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    9 months ago

    Don’t worry y’all. By cloud it’s just gonna be dynamic ads.

    But for real, background animations and details could be streamed through another device having to render that something. Anything that doesn’t revolve around the gameplay itself.

  • simple@lemm.eeOP
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    9 months ago

    Copying my comment from another thread:

    You’d think Microsoft would calm down on the cloud after the massive Xbox One failure and underwhelming results of their live service games like Halo Infinite. Guess they never learn.

    • phillaholic@lemm.ee
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      9 months ago

      Cloud-Centric company that shows no signs of understanding the art of gaming wants to force people to subscribe to cloud gaming services? I’m Shocked!

    • SuiXi3D@kbin.social
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      9 months ago

      Guess how I’ve been playing Starfield on my Xbox One? I’ll give you a hint, it starts with a C and ends with Loud.

    • Jackoffhour@lemm.ee
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      9 months ago

      I guess you don’t know what the fuck the cloud is because neither of those have anything to do with it.

      • simple@lemm.eeOP
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        9 months ago

        What are you on about? Xbox one literally tried to sell itself as a cloud console with games like Crackdown 3 leveraging cloud computing. Nobody wanted it and it failed. That’s literally what they’re suggesting the new console is.

        • Jackoffhour@lemm.ee
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          9 months ago

          So your think crackdown 3 failed because of the cloud computing element? And not because it was a second sequel to a game, which was only popular because it exposed the Halo 2 multiplayer beta?

          Or that Microsoft, putting a new feature in the game is them trying to sell the whole console based on that feature?

          Well it’s a leak so they’re not suggesting a single thing. It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.

          • simple@lemm.eeOP
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            9 months ago

            Xbox One as a whole failed because it’s not at all what people want. Aside from the fact that you need amazing internet for games that would support cloud computing, it felt like a gimmick and still does now. I brought up their live service games because that’s where they’d want to do something like that on, and if they can’t make a good live service game now they won’t with The Cloud™

            It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.

            You’re the one arguing… And the article says otherwise…

            it wants to develop a “hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences.”

            Microsoft said it envisions the next-gen device as being “optimized for real time gameplay and creators,” with the company adding it will “enable new levels of performance beyond the capabilities of the client hardware alone.”

  • tal@kbin.social
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    9 months ago

    modular thumbsticks

    Hmm.

    So is this modular thumbsticks akin to the Microsoft Elite controller, where you can put taller or shorter stems on or different tops?

    Or is it like the Thrustmaster eSwap Pro, where you can remove the entire mechanism beneath, and put something else in (like, say, a more-expensive-but-immune-to-drift Hall Effect thumbstick)?