abobla@lemm.ee to Steam@lemmy.ml · 10 months agoGODOT ussage this weeki.redd.itimagemessage-square92fedilinkarrow-up11Karrow-down115
arrow-up1989arrow-down1imageGODOT ussage this weeki.redd.itabobla@lemm.ee to Steam@lemmy.ml · 10 months agomessage-square92fedilink
minus-squareDan@artemis.camplinkfedilinkarrow-up76arrow-down1·10 months agohttps://en.wikipedia.org/wiki/Sampling_(statistics) A doubling of usage amongst steam users is probably representative of a large uptake of Godot overall
minus-squareMJBrune@lemmy.worldlinkfedilinkarrow-up18arrow-down2·10 months agoEh, I feel like the sampling is clearly biased toward those who would install a game engine through a service that auto-updates it. (Novices and hobbyists.)
minus-squarederpgon@programming.devlinkfedilinkarrow-up15arrow-down1·10 months agoAnd - thats exactly what that means…? An uptake in GODOT usage would mean novices and newbies are trying it out. Every new user is a newbie.
minus-squareMJBrune@lemmy.worldlinkfedilinkarrow-up2arrow-down1·10 months agoSure but it doesn’t really reflect the studios switching to Godot. I think they are likely switching to unreal.
minus-squarederpgon@programming.devlinkfedilinkarrow-up2·10 months agoOf course it doesn’t, it’s a number that days how many people are running the app, that’s it.
minus-squareCethin@lemmy.zipcakelinkfedilinkEnglisharrow-up7·10 months agoFor sure an uptick, but who knows by how much? I agree this is useful for showing something, but it’s hard to know what really from this alone.
minus-squareKnusper@feddit.delinkfedilinkarrow-up5·10 months agoI imagine, Godot doesn’t collect usage data on its own. So, this is likely the best data there is…
https://en.wikipedia.org/wiki/Sampling_(statistics)
A doubling of usage amongst steam users is probably representative of a large uptake of Godot overall
Eh, I feel like the sampling is clearly biased toward those who would install a game engine through a service that auto-updates it. (Novices and hobbyists.)
And - thats exactly what that means…? An uptake in GODOT usage would mean novices and newbies are trying it out. Every new user is a newbie.
Sure but it doesn’t really reflect the studios switching to Godot. I think they are likely switching to unreal.
Of course it doesn’t, it’s a number that days how many people are running the app, that’s it.
For sure an uptick, but who knows by how much? I agree this is useful for showing something, but it’s hard to know what really from this alone.
I imagine, Godot doesn’t collect usage data on its own. So, this is likely the best data there is…