Picture taken from their Twitter

  • William@lemmy.world
    link
    fedilink
    English
    arrow-up
    29
    arrow-down
    1
    ·
    1 year ago

    I would love to know what they would port to. UE and Godot seem like obvious candidates.

    • drphungky@lemmy.world
      link
      fedilink
      English
      arrow-up
      41
      ·
      1 year ago

      Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you’re already making the switch because Unity forces your hand, you might as well go with the long runway.

      • Pxtl@lemmy.ca
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        Not only can UE do the exact same thing, but Epic doesn’t need small indies as much since they have a more diverse clientbase of heavy-hitters. Epic is much more able to absorb the damage if they make a pricing change that loses them the indie market.

    • simple@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 year ago

      If it’s a 3D game, UE is a safe choice. If it’s 2D I’m willing to bet they’ll go with Godot.