In case you’re suddenly facing the task of porting an entire game over due to capitalist nonsense or something

  • anlumo@feddit.de
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    1 year ago

    Porting a game from one engine to another feels kinda ridiculous. They’re not even sharing a programming language.

    This is more like a restart from scratch.

    • Lmaydev@programming.dev
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      1 year ago

      It depends how you structure your code.

      If you write your whole game an enclosed system and then integrate the game engine at the point graphics etc. are needed it’s not such a slog.

      But I would imagine many, maybe most, people don’t do this.

      They both support C# so if you wrote it separately integration shouldn’t be too hard.

    • BeigeAgenda@lemmy.ca
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      1 year ago

      True, it really depends on how the code is structured, if the project from the beginning have been written to support multiple engines. Or more likely totally integrated with a single engine.