Blaze 'wertercatt' Marshall@programming.dev to Godot@programming.devEnglish · 1 year agoTools for importing .unitypackage files to a new Godot projectsns.azkware.netexternal-linkmessage-square8fedilinkarrow-up1283arrow-down15file-text
arrow-up1278arrow-down1external-linkTools for importing .unitypackage files to a new Godot projectsns.azkware.netBlaze 'wertercatt' Marshall@programming.dev to Godot@programming.devEnglish · 1 year agomessage-square8fedilinkfile-text
In case you’re suddenly facing the task of porting an entire game over due to capitalist nonsense or something
minus-squareLmaydev@programming.devlinkfedilinkarrow-up15·edit-21 year agoIt depends how you structure your code. If you write your whole game an enclosed system and then integrate the game engine at the point graphics etc. are needed it’s not such a slog. But I would imagine many, maybe most, people don’t do this. They both support C# so if you wrote it separately integration shouldn’t be too hard.
It depends how you structure your code.
If you write your whole game an enclosed system and then integrate the game engine at the point graphics etc. are needed it’s not such a slog.
But I would imagine many, maybe most, people don’t do this.
They both support C# so if you wrote it separately integration shouldn’t be too hard.