Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change.
I would have used it if they didn’t focus so much on their own GDScript instead of keeping C# support.
But Godot 4 has excellent C# support?
Only for Godot 3, not 4?
Edit: Godot 4 supports C#, but only for desktop games, not web, android and iOS.