For anyone who hasn’t yet checked out the Nexus since the game’s release, an inventory UI replacement mod has already been out for some days. It gives you a way more compact and useful inventory interface with clickable columns that you can sort by, and most importantly the value per mass column. The most important item stat in Bethesda games.

Another thing you can do is add temporary columns of many different stats to compare your items. It also shows that quantity of an item you already have while shoping. And probably other things.

  • stevedidWHAT@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    ·
    10 months ago

    This mod is so fucking nice to have. There’s a couple minor uninpacting bugs but it’s a huge improvement imo.

    I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

    Why they fuck did they think it was a good idea not to let out the stats you actually need to know for your ship considering the complexity of building a ship. Why would we want to have to hover over wax item and go back and forth a billion times? Is this where they get their game time calculations from?

    • Grey Cat@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      10 months ago

      I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

      Yeah same, its UI was one the big reasons I noped out of the ship builder at first haha

      • stevedidWHAT@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        10 months ago

        It’s a pain at first fs. Yesterday was my first day fucking with it and spent a few hours fuckin around.

        One shortcut I kinda pieces together was that same prices = same stats but the main thing is being able to see thrust, mass, and manufacture all of which are of course behind a mouse hover lol

        I do have to say this feature in general is pretty cool. Love the ability to “figurine” my ship together. Space engineers has a similar mechanic for all vehicles but you gotta do it “Lego” style and do it literally brick by brick which can be unnecessarily tedious.

        • Grey Cat@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          3
          ·
          10 months ago

          Thanks for the info.
          Personally one thing that really annoyed me in my first galnce at the ship builder was not being able to rotate pieces by 90°, I’m not sure how much of an actual gripe it actually is but there was a cargo hold that I had space to add on the back of my ship but couldn’t because it wouldn’t it’s a side-piece and wouldn’t snap to the back. Maybe there’s an equivalent back-piece, idk, but still.

          • stevedidWHAT@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            10 months ago

            Oh yeah that part is also whack as fuck haha. They do sometimes have different variants of a part that are for each facing combo (side+facing)

            Another weird decision. You gotta wonder if they put some of these goofy ass features in on purpose so they can “fix” them later for cool kid points and to relieve themselves of some launch day pressure haha

            • Grey Cat@lemmy.worldOP
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              10 months ago

              I think the first DLC might add space stations that you can build, a player was able to take a space station into his fleet thanks to a bug, and there were some other supporting evidence for it. If it really is that, it might mean ship builder improvements if we are lucky.

    • Amaltheamannen@lemmy.ml
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      Can’t see the stats and can’t see for example what workbenches ship parts contain… this is making me real tempted to learn modding.

  • JJROKCZ@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    10 months ago

    If you only do one mod this is the one, the native inventory screens are fucking atrocious

    • lunaticneko@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Being a Microsoft subsidiary they could just have bundled Excel for inventory management and even that would be a better one than what we have.

  • BallShapedMan@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    10 months ago

    This mod made a significant difference in how much I enjoy the game. I spend far less time in menus thinking what to drop or keep when I’m encumbered.

    • Potatos_are_not_friends@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 months ago

      Being able to sort by columns. Being able to see the value of something based on its weight.

      Being able to quickly scan for food, meds, xp boosts.

      Being able to see how much weight in each category.

      This mod is easily a required install.

  • Quentinp@lemmy.ca
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    10 months ago

    Some silly UI oversights i’ve found:

    • absolutely no way to tell what magazines you have and the effects
    • with the powers - I can’t tell which one I have equipped or if I have enough mana or whatever it’s called to use it
    • Qualanqui@lemmy.nz
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 months ago

      My biggest UI gripe has to be the lack of a Contraband menu, instead you have to search through all your gear looking for a tiny yellow or red tag.

      • Quentinp@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Yeah i just don’t bother picking it up (at least after the first time). The money isn’t really worth it when you could just loot spacesuits or guns etc.

        • Qualanqui@lemmy.nz
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          Which is hard to do when quick looting because you can’t see the tag, the whole contraband system is such a pain.

    • uplusion23@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      Yeah, I would like to see an overall list of buffs from magazines for sure, but good news is you don’t have to keep them in your inventory to apply!

    • rivingtondown@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 months ago

      You can install mods for the Game Pass version, the exe is different so the script extender doesn’t work but StarUI doesn’t use the script extender. I have 4 or 5 mods installed via Vortex right now for Starfield Game Pass version.

      I would try to walk you through how to set it up but it was so seamless and basic I don’t even remember. Just install Vortex and point it to your Starfield/Content directory… on whatever drive you told Game Pass to install the game on.

        • rivingtondown@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          When you install a game with Game Pass you can tell it what drive to install to. I think by default it might just install to your windows system drive but you can toggle that option in tho settings.

          I installed Starfield to my F drive so it’s installed into something like: F:/XboxGames/Starfield. I then installed Vortex. Vortex did not automatically detect it but I just hit the button to manage it manually and directed Vortex to my F:/XboxGames/Starfield/Content directory… then it picked it up and I can install and deploy mods to it just like I can Skyrim or Fallout (which I have through Steam)

          • Spaceinv8er@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            10 months ago

            Yeah I did all that. They just don’t deploy when I load up Starfield.

            What mods are you using/have? The Script extender says in the readme that Game pass is not supported.

    • Panda@programming.dev
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      10 months ago

      I read on some mod pages that mods do work on the game pass version as well.

      Edit: From what I read you’d have to install the mods in the Documents/My Games/Starfield folder instead of the installation folder.