In reality, there is (almost) no force to reduce speed in space.
It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I’d have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.
What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that’s in the game?
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They have a tick speed, which is how often they update the values for objects being simulated, if you’re going too fast, you jump too far between ticks, and can skip collisions and such entirely, it ends up far too janky, and is why otherwise accurate games have top speeds.
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Yeah no, I got confused, I shouldn’t discuss things in the early hours lol