• Chailles@lemmy.world
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    10 months ago

    Much like Bethesda games, they take quite a lot of work to make for what is essentially a position that has been unchallenged for years. Very high risk, but only like somewhat high reward.

    Like just breakdown what the Sims into its fundamental components. The characters, the fashion, the homes, the skills, the jobs, social interactions, possessions. It’s a lot of work.

    • Natanael@slrpnk.net
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      10 months ago

      A lot of simulators exists that cover bits and pieces. Mostly just people simulators without house building, often entirely without a house view with decorations you have free control over. Most try to fit in more complicated stories and relations, which might force them to restrict many other choices, like character progression far beyond simple skill points and career level.