You joke, but it’s curious they’re promising performance patches right after getting Microsoft’s engineering help to find issues with the engine.
I find it funny how any game being released with any sort of badly optimized PC code gets absolutely hammered on Lemmy and Reddit for “rushing things out” and “not having good enough QC” and “ship now, patch later”, but Baldur’s Gate gets a pass. Why aren’t you there commenting “silly developer, why didn’t they think of this earlier?”
The fact that you like the game/studio doesn’t change the fact that they’ve shipped an engine that treats modern CPUs like Core 2 Quads.
Because when you are giant studio using Unreal Engine there really is no excuse for poor performance or porting. But when you are a (relatively to Epic or Sony/Microsoft etc) a tiny team building a game using the engine you came up with yourself with its roots somewhere around 2010-ish , back when 6 cores was a brand new thing and have been tweaking it ever since, you do get some slack if it doesn’t multithread perfectly.
Yeah you get some slack as in I’ll still recommend the game, purchase it, enjoy it and state that it’s great. I’m still going to complain about shitty optimizations so that even more people get to enjoy the game in all it’s glory. It’s painful that my gf’s game lags all the time and that she can’t enjoy the same cutscenes that I do because of performance.
Because a lot of people aren’t experiencing much in the way of performance issues yet? I’ve not yet reached Act 3 where I hear it has the most impact so performance has been fine for me, like the vast majority of the userbase at this stage, I imagine. I’ll see how I feel once I hit Act 3.
I’ve not yet reached Act 3 where I hear it has the most impact so performance has been fine for me
And unless you plan on stopping the game on Act 2, eventually you will reach Act 3 and understand why I and others are complaining about CPU affinity.
Take the Steam Deck, for instance. The community started by celebrating how Baldur’s Gate 3 ran at a locked 40 FPS on the system, how great the studio is, how fun. Wait a few days for people to reach Act 3, and now they’re struggling to maintain 20 FPS, borderline unplayable. That’s the difference.
If you made a valid point in a discussion positive manner, then people might take you seriously. But then again, maybe you want to come across as an asshole.
Ah yes, silly silly Larian studios. Why didn’t they think of this earlier!?
You joke, but it’s curious they’re promising performance patches right after getting Microsoft’s engineering help to find issues with the engine.
I find it funny how any game being released with any sort of badly optimized PC code gets absolutely hammered on Lemmy and Reddit for “rushing things out” and “not having good enough QC” and “ship now, patch later”, but Baldur’s Gate gets a pass. Why aren’t you there commenting “silly developer, why didn’t they think of this earlier?”
The fact that you like the game/studio doesn’t change the fact that they’ve shipped an engine that treats modern CPUs like Core 2 Quads.
Because when you are giant studio using Unreal Engine there really is no excuse for poor performance or porting. But when you are a (relatively to Epic or Sony/Microsoft etc) a tiny team building a game using the engine you came up with yourself with its roots somewhere around 2010-ish , back when 6 cores was a brand new thing and have been tweaking it ever since, you do get some slack if it doesn’t multithread perfectly.
Yeah you get some slack as in I’ll still recommend the game, purchase it, enjoy it and state that it’s great. I’m still going to complain about shitty optimizations so that even more people get to enjoy the game in all it’s glory. It’s painful that my gf’s game lags all the time and that she can’t enjoy the same cutscenes that I do because of performance.
The fact that you like the game/studio doesn’t change the fact that they’ve shipped an engine that treats modern CPUs like Core 2 Quads.
Still playable on most systems. It’s not like cyberpunk level of gank
edit: Cyberpunk xbox/ps I guess. It was fine for me on pc.
Because a lot of people aren’t experiencing much in the way of performance issues yet? I’ve not yet reached Act 3 where I hear it has the most impact so performance has been fine for me, like the vast majority of the userbase at this stage, I imagine. I’ll see how I feel once I hit Act 3.
And unless you plan on stopping the game on Act 2, eventually you will reach Act 3 and understand why I and others are complaining about CPU affinity.
Take the Steam Deck, for instance. The community started by celebrating how Baldur’s Gate 3 ran at a locked 40 FPS on the system, how great the studio is, how fun. Wait a few days for people to reach Act 3, and now they’re struggling to maintain 20 FPS, borderline unplayable. That’s the difference.
If you made a valid point in a discussion positive manner, then people might take you seriously. But then again, maybe you want to come across as an asshole.