… is an extremely lackluster feat. I had originally read the skill description as being a main OR bonus attack and that felt really strong. After getting the feat I am now stuck with a meaningless skill that takes both actions for what is essentially just a walk + hit.

Am I missing something with this feat?

  • TacoEvent@lemmy.zipOP
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    1 year ago

    That’s great advice! Thanks again. Frankly I’m a little jealous that my wife’s barbarian is absolutely shredding through enemies with a self-returning javelin and I’m here with my sheepy monk finishing off the 1 health enemies because my damage is so low compared to hers.

    Anyway, that’s all to say that I’ll take any recommendation that makes my monk more interesting in fights. I like the RP of playing as a monk, just not the weak sauce attacks. The utility of spells in way of the 4 elements has been fun though. We don’t have another spellcaster in the party so the push/pull/prone affects have been fantastic.

    • JackbyDev@programming.dev
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      1 year ago

      I haven’t ever played monk but yeah they’re definitely more for utility and mobility than raw damage. The only advice I can think of that might be count intuitive is to use a weapon. Your unarmed attacks are strong but they don’t outweigh weapons immediately. You should be able to do unarmed attack even while holding a 2h weapon (especially 1h versatile ones) but I don’t know exactly how BG3 implemented it. Essentially letting go of a 2h sword with one hand to punch doesn’t (at least in 5E) take any action.

      Generally I think quarterstaff is the go to choice.

      • TacoEvent@lemmy.zipOP
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        1 year ago

        Yep I’ve been keeping the quarterstaff on. It helps that it also has an ensnare modifier on it.

        I took your advice, respecced and just chose ability points for high Dex and Wis for my 4 elements monk. I will see how this goes!