• SuperSleuth@lemm.ee
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    1 year ago

    No way that game has enough content or is complex enough to justify 135GB. What it is is unoptimized crap. And since storage keeps getting cheaper studios have no incentive to fix it.

    There’s 1TB SATA SSDs for $35 at my local best buy.

    • qaz@lemmy.world
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      1 year ago

      I heard that they sometimes duplicate assets grouped by area, so the assets for an entire level can be loaded at once making it load faster, but I don’t know if this is still done and if it even makes sense with SSD’s.

      • Gnome Kat@lemmy.blahaj.zone
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        1 year ago

        I think the reason is just absolute fuckloads of highres assets like textures, audio, lightmaps, shit like that. Blame the neverending race for better looking games.