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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I spent thirteen years growing bonsai, fifteen pining over Loravindrel. That brought me into my eight year long emo-goth period which produced poetry I’ve since fed to the flames. For sixteen seasons after that I meditaed under a plum tree and swept the eight hundred and seventy two dozen and five stars. Six years I practiced the letter œ to master the uhm. Fifty seven years I spent in the arms of Madeleine and our oldest grandchild is about your age. And the last three seasons I’ve been chasing the south-western gale that robbed her from me decades too early.





  • Was a while since last but…

    • balance is a fickle mistress best ignored. With npc advantages/disadvantages you can easily on the fly adjust pressure.

    -when in doubt throw grenades even if the npc is bad at it. Let the grenade destroy environment

    • not just invite the players to get involved with resolving adv/disadv, drag them kicking and screaming into it. Including for the npcs

    • spend your destiny points. Do it. Do it often

    • keep the splat books to a minimum if someone wants to create their own character

    • there will be narrative chaos. Don’t fight it, embrace it. Spending destiny points to steer them back on track feels less railroady than just doing it.








  • Apocalypse World, the system that spawned the PbtAs, have a pronciple for the GM

    Play to find out

    For me that is the guiding light. I play to find out. There is no plot, no story. Only the situation the game finds itself in. I dont know where it will go. But I do know where it starts and who is involved.

    As for managing the chaos I use two tools. First is only call for a roll when it really, really matters. When there are consequences. Second is something that can have fallen out of favor in more recent PbtAs and that 8s clearly defined Threats along with the moves they take and a few clocks/fronts. That way when I need to Play to find out I have tools to keep it contained. Which also ties into only testing when it matters because there are a threat or two involved.

    Or put in another way: Read and absorb Apocalypse World.


  • Divinity original sin 2. Starting to get to grips with the system and things are starting to go my way. Escaped from the fort and is now exploring the marshes.

    That game got a serious lesrning and difficulty curve early on. Then at one point it was like a switch flipped and the party came together. Enough gear to last long enough to start chain cc-ing the mobs and enough cc skills to keep them that way.


  • From where I live in my small Swedish town (about 8k inhabitants), so pretty much the whole town

    2 grocery stores

    2 convenience stores

    2 bus stops (5 lines)

    At least 10 resturants including a burger joint, a thai and a chinese. Most pizza places though

    1 hardware/home appliance store

    1 hardware/gardening store

    2 home appliance stores

    3 clothing stores, of which one for babies and one for sports

    4 (?) Hairdresser

    2 pharmacies

    3 second hand stores

    3 gyms, one of which at the sport centre

    A sport centre with swimming hall, general sport hall, bowling alleys, gym and fields for outdoor sports

    Two large schools and a couple of daycares

    Church

    2 graveyards

    Police station

    Municipal services

    2 Opticians

    1 library

    Think that may be it