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Cake day: June 18th, 2023

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  • I played lots of forbidden lands and quite some dragonbane. Undoubtedly dragonbane is much more heroic with the aforementioned death saves, hitpoints and conditions. Bear im mind that damage taken while down (from an aoe-monster attack or a stray fireball) is an automatically failed safe. In my experience you can absolutely play it gritty, dark & challenging, just by giving less opportunity to rest & be on friendly grounds. You could even homebrew-temper with the death saves, die after 2fails but recuperate with 5successes, or leave them out entirely. But gain a bit of experience with playing as intended. Characters do die, by no means less often than in fbl.





  • theLazyPragmatic@lemm.eetoRPG@lemmy.mlRPGs for battletech
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    1 year ago

    I can warmly recommend Mechwarrior Destiny. Very narrative, rules-light and cinematic. Features from FitD can be implemented without troubles (I’ve seen Actual plays doing it.)

    I myself never played S&V, but I suspect it’s pretty star-wars-y. Coriolis is surprisingly hard-scifi.

    But really take a look at destiny.


  • theLazyPragmatic@lemm.eetoRPG@lemmy.mlRPGs for battletech
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    1 year ago

    I know there’s an already written RPG for the game but tbh I don’t really like it. There’s two

    • a time of war
    • mechwarrior destiny

    both are quite different from each other, which one do you not like?

    For specifically FitD, have you looked at scum & villainy? It’s star wars but you might find a treasure trove of stuff to use there.






  • It must be an urban classic by now, but I can’t stop marvelling at free league’s forbidden lands. The system is dead-simple, yet leaves all the room for nuance and tactics. The fantasy world is classic, but with a surprise twist here. The official campaigns are superb with lots of “aha!” Secrets to discover, while at the same time a low-prep gameplay with just travel (well done hexcrawl) and randomly generated sites is also possible.