Disciple of Christ and software engineer, concurrency wizard subclass.

Things I like: programming (probably in Rust), computer hardware, music, guitars, synthesizers, video games

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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Also worth noting that the fact that Linux gaming works at all on many “Windows-exclusive” titles is an absolute magnificent feat of engineering. For the longest time we’ve been working to get games working on Linux despite both game developers and engine makers historically expressing anything between disinterest and antagonism towards supporting games on Linux.

    But I also get that the final product is still not all that smooth from a user’s perspective. Just be sure to put the blame on where it belongs (definitely not Linux, or Wine who has been bending over backwards for over a decade to swim against the flow).











  • This is my least favorite part of Seafile. If there were a competitive alternative that used a flat file storage backend then I’d switch to that in a heartbeat. But alas, I still have not found one, so I will continue into my 6th year of using Seafile…

    Worth noting in 6 years I haven’t had any actual trouble with Seafile’s storage, and the few times I’ve needed to I’ve been able to export data to a normal file system using seaf-fsck even if Seafile isn’t running. I’m just not 100% comfortable with it anyway so I understand the apprehension. I’d rather use a standard filesystem and be able to use standard tooling on it.