• 2 Posts
  • 55 Comments
Joined 1 year ago
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Cake day: August 3rd, 2023

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  • If a site is decently coded

    This is the crux of the issue. The average internet user, the kind of user going to a random website to generate a password, would not be able to find this out. For all we know, even without the username, a randomly generated password could be saved to a wordlist after it’s generated. That would be pretty smart, since now you have a list of known used passwords that someone went through the effort to generate to secure something more valuable. (Which would refute your points A and B)

    And your point C, not always. By your same logic, you’d be comfortable using “password” as long as you have 2FA? There is always a possibility of 2FA being bypassed through some other vulnerability depending on its implementation. This is why it’s TWO (or multi) factor authentication. In case one factor is compromised, you have another layer of defense. If you use a compromised password (by either using “password” or a sketchy password generator), then you’ve effectively reverted yourself back to one factor authentication. Or zero, if you didn’t have MFA.

    Don’t listen to anyone suggesting otherwise. Don’t use random websites. Either stick to a password manager to generate them for you, or take it completely offline with a dice roll-based generation.







  • Way to strawman me and ignore my points 👍 I do not want people working for free. I am firmly pro-union and pro-fair pay and all of that. They don’t have to work for free. They can monetize it the way every other mod does it by having a Patreon that you can subscribe to or donate to support them. Plenty of mods do this already and this is the generally accepted way to do it due to the reasons I mentioned before, which I will now spell out for you because you ignored them:

    1. If you have a problem with the mod, it doesn’t work how you want, you have no recourse if you paywall it the way they did.
    2. It is generally unethical and a bad look to make money using other’s IP as a base without their permission. Bethesda has potential legal recourse for this, as they’ve broken EULA. Section 3 - B, D, G, and 4. Section 4 is especially interesting because it states you agree to not have a monetary interest in the game or its content. By paywalling a mod, you are relying on the game not having DLSS to make money. Full stop. That’s the point of the mod. While the various paragraphs in Section 3 do say that modding of any kind is prohibited, this kind of thing is usually not enforced (as is very apparent with Skyrim or Fallout 4). Until money is involved. This is why a donation button is distanced far enough away from this kind of thing. A donation button is supporting the developer, and legal waters get a little grayer. For this mod, you are paying for the mod. That’s pretty black and white, and that’s exactly why it is frowned upon to go that route with mods.

  • For sure, but like most every other mod for any game out there, there’s donation pages and Patreons. What if you buy it and download it, and it turns out it doesn’t work for you? You can’t refund it like you would a Steam game. Locking mods, an already experimental thing, behind a paywall is scummy, because you’re not only profiting off of someone else’s game, you’re also taking money from people who aren’t even sure it’s right for them. There are tons of mods out there that are not paywalled and are comfortably financially supported through Patreon. Using a paywall in this situation is just a cash grab banking on a freshly released game. Literally the day after.