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The entire goal of Server Meshing is fixing the “existing 100 player ones barely function” issue. Server Meshing breaks a single logical “server” into multiple backend servers that are all meshed together to provide a consistent and transparent experience. A 400 player server could actually end up being 10 backend servers, with 40 players each. Thus, it’ll run much better.
After briefly reading about systemd’s tmpfiles.d, I have to ask why it was used to create home directories in the first place. The documentation I read said it was for volatile files. Is a users home directory considered volatile? Was this something the user set up, or the distro they were using. If the distro, this seems like a lot of ire at someone who really doesn’t deserve it.