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This is very speculative, but along the things they’ve learned for VR they‘re mentioning APUs and wireless streaming. This might hint towards a standalone device which can also be connected to a PC.
This is very speculative, but along the things they’ve learned for VR they‘re mentioning APUs and wireless streaming. This might hint towards a standalone device which can also be connected to a PC.
It‘s possible to use VR headsets with the Steam Deck. It‘s just far too weak for a pleasant experience.
It‘s worth noting though, that, according to this interview (37:30), Valve is probably working on a new VR HMD which will make use of the things they‘ve learned from developing the Deck. So I‘d guess there‘s a standalone headset coming from them at some point in the future.
Has their quality improved over the last few years? I remember buying a GPDWin 2 which constantly turned off due to overheating issues, couldn‘t be charged while using it and had one speaker wired incorrectly so its phase was inverted. It‘s been a few years since then, but GPD has really left a sour taste in my mouth.
You just need to learn from big automakers and use Volkswagen!
I think we‘re in a very different situation right now. Proton has become so good that it‘s just not necessary for most developers to do anything to get their game running on Linux. When Macs peaked in the hardware survey, the compatibility tools were far less powerful and developers had to actually invest time and resources, if they wanted their game running on Mac.
I also think that the Steam Deck is absolutely being recognized by many developers. Even big publishers proudly announce their games being playable on it. And having games optimized for Deck often improves them on Linux in general.
So I really wouldn’t worry about developers not specifically targeting Linux. Even without that, gaming on Linux is in the best spot it has ever been and is steadily improving.